| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D11_DEVICED3D11_H_ |
| #define SRC_DAWN_NATIVE_D3D11_DEVICED3D11_H_ |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "dawn/common/SerialQueue.h" |
| #include "dawn/native/d3d/DeviceD3D.h" |
| #include "dawn/native/d3d11/CommandRecordingContextD3D11.h" |
| #include "dawn/native/d3d11/DeviceInfoD3D11.h" |
| #include "dawn/native/d3d11/Forward.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| // Definition of backend types |
| class Device final : public d3d::Device { |
| public: |
| static ResultOrError<Ref<Device>> Create(AdapterBase* adapter, |
| const UnpackedPtr<DeviceDescriptor>& descriptor, |
| const TogglesState& deviceToggles); |
| ~Device() override; |
| |
| MaybeError Initialize(const UnpackedPtr<DeviceDescriptor>& descriptor); |
| |
| ID3D11Device* GetD3D11Device() const; |
| ID3D11Device5* GetD3D11Device5() const; |
| |
| const DeviceInfo& GetDeviceInfo() const; |
| |
| void ReferenceUntilUnused(ComPtr<IUnknown> object); |
| Ref<TextureBase> CreateD3DExternalTexture(const UnpackedPtr<TextureDescriptor>& descriptor, |
| ComPtr<IUnknown> d3dTexture, |
| std::vector<FenceAndSignalValue> waitFences, |
| bool isSwapChainTexture, |
| bool isInitialized) override; |
| |
| ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer( |
| CommandEncoder* encoder, |
| const CommandBufferDescriptor* descriptor) override; |
| MaybeError TickImpl() override; |
| MaybeError CopyFromStagingToBufferImpl(BufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size) override; |
| MaybeError CopyFromStagingToTextureImpl(const BufferBase* source, |
| const TextureDataLayout& src, |
| const TextureCopy& dst, |
| const Extent3D& copySizePixels) override; |
| uint32_t GetOptimalBytesPerRowAlignment() const override; |
| uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override; |
| float GetTimestampPeriodInNS() const override; |
| bool MayRequireDuplicationOfIndirectParameters() const override; |
| uint64_t GetBufferCopyOffsetAlignmentForDepthStencil() const override; |
| bool IsResolveTextureBlitWithDrawSupported() const override; |
| void SetLabelImpl() override; |
| |
| ResultOrError<FenceAndSignalValue> CreateFence( |
| const d3d::ExternalImageDXGIFenceDescriptor* descriptor) override; |
| ResultOrError<std::unique_ptr<d3d::ExternalImageDXGIImpl>> CreateExternalImageDXGIImplImpl( |
| const ExternalImageDescriptor* descriptor) override; |
| |
| uint32_t GetUAVSlotCount() const; |
| |
| ResultOrError<TextureViewBase*> GetOrCreateCachedImplicitPixelLocalStorageAttachment( |
| uint32_t width, |
| uint32_t height, |
| uint32_t implicitAttachmentIndex); |
| |
| // Grab a staging buffer, the size of which is no less than 'size'. |
| // Note: We assume only 1 staging buffer is active, so the client should release it as soon as |
| // possbile once the buffer usage is done. |
| ResultOrError<Ref<BufferBase>> GetStagingBuffer( |
| const ScopedCommandRecordingContext* commandContext, |
| uint64_t size); |
| |
| private: |
| using Base = d3d::Device; |
| using Base::Base; |
| |
| ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl( |
| const BindGroupDescriptor* descriptor) override; |
| ResultOrError<Ref<BindGroupLayoutInternalBase>> CreateBindGroupLayoutImpl( |
| const BindGroupLayoutDescriptor* descriptor) override; |
| ResultOrError<Ref<BufferBase>> CreateBufferImpl( |
| const UnpackedPtr<BufferDescriptor>& descriptor) override; |
| ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl( |
| const UnpackedPtr<PipelineLayoutDescriptor>& descriptor) override; |
| ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl( |
| const QuerySetDescriptor* descriptor) override; |
| ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(const SamplerDescriptor* descriptor) override; |
| ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl( |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, |
| ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages) override; |
| ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl( |
| Surface* surface, |
| SwapChainBase* previousSwapChain, |
| const SwapChainDescriptor* descriptor) override; |
| ResultOrError<Ref<TextureBase>> CreateTextureImpl( |
| const UnpackedPtr<TextureDescriptor>& descriptor) override; |
| ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl( |
| TextureBase* texture, |
| const TextureViewDescriptor* descriptor) override; |
| Ref<ComputePipelineBase> CreateUninitializedComputePipelineImpl( |
| const UnpackedPtr<ComputePipelineDescriptor>& descriptor) override; |
| Ref<RenderPipelineBase> CreateUninitializedRenderPipelineImpl( |
| const UnpackedPtr<RenderPipelineDescriptor>& descriptor) override; |
| void InitializeComputePipelineAsyncImpl(Ref<ComputePipelineBase> computePipeline, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata) override; |
| void InitializeRenderPipelineAsyncImpl(Ref<RenderPipelineBase> renderPipeline, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata) override; |
| |
| ResultOrError<Ref<SharedTextureMemoryBase>> ImportSharedTextureMemoryImpl( |
| const SharedTextureMemoryDescriptor* descriptor) override; |
| ResultOrError<Ref<SharedFenceBase>> ImportSharedFenceImpl( |
| const SharedFenceDescriptor* descriptor) override; |
| |
| void DestroyImpl() override; |
| MaybeError CheckDebugLayerAndGenerateErrors(); |
| void AppendDebugLayerMessages(ErrorData* error) override; |
| void AppendDeviceLostMessage(ErrorData* error) override; |
| |
| ComPtr<ID3D11Device> mD3d11Device; |
| bool mIsDebugLayerEnabled = false; |
| ComPtr<ID3D11Device5> mD3d11Device5; |
| SerialQueue<ExecutionSerial, ComPtr<IUnknown>> mUsedComObjectRefs; |
| |
| // TODO(dawn:1704): decide when to clear the cached implicit pixel local storage attachments. |
| std::array<Ref<TextureViewBase>, kMaxPLSSlots> mImplicitPixelLocalStorageAttachmentTextureViews; |
| |
| // The cached staging buffer. |
| Ref<BufferBase> mStagingBuffer; |
| }; |
| |
| } // namespace dawn::native::d3d11 |
| |
| #endif // SRC_DAWN_NATIVE_D3D11_DEVICED3D11_H_ |