| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/glsl/writer/raise/offset_first_index.h" |
| |
| #include "src/tint/lang/core/fluent_types.h" // IWYU pragma: export |
| #include "src/tint/lang/core/ir/builder.h" |
| #include "src/tint/lang/core/ir/module.h" |
| #include "src/tint/lang/core/ir/validator.h" |
| |
| namespace tint::glsl::writer::raise { |
| namespace { |
| |
| using namespace tint::core::fluent_types; // NOLINT |
| using namespace tint::core::number_suffixes; // NOLINT |
| |
| /// PIMPL state for the transform. |
| struct State { |
| /// The configuration options. |
| const OffsetFirstIndexConfig& config; |
| |
| /// The IR module. |
| core::ir::Module& ir; |
| |
| /// The IR builder. |
| core::ir::Builder b{ir}; |
| |
| /// Process the module. |
| void Process() { |
| // Find module-scope `in` variables that have `instance_index` or `vertex_index` builtins. |
| for (auto* global : *ir.root_block) { |
| auto* var = global->As<core::ir::Var>(); |
| if (!var) { |
| continue; |
| } |
| |
| auto builtin = var->Attributes().builtin; |
| if (builtin == core::BuiltinValue::kInstanceIndex) { |
| if (config.first_instance_offset) { |
| AddOffset(var, *config.first_instance_offset); |
| } |
| } |
| if (builtin == core::BuiltinValue::kVertexIndex) { |
| if (config.first_vertex_offset) { |
| AddOffset(var, *config.first_vertex_offset); |
| } |
| } |
| } |
| } |
| |
| /// Add an offset to the value loaded from @p var. |
| /// @param var the variable that contains the builtin value |
| /// @param push_constant_offset the offset in the push constants where the offset is stored |
| void AddOffset(core::ir::Var* var, uint32_t push_constant_offset) { |
| // ShaderIO transforms these input builtins such that they are loaded a single time and then |
| // converted to u32. We add the offset to the result of the conversion. |
| auto* load = GetSingularUse<core::ir::Load>(var); |
| auto* index = GetSingularUse<core::ir::Convert>(load); |
| |
| // Replace users of the original load with the result of the offset calculation. |
| auto* offset_index = b.InstructionResult<u32>(); |
| index->Result(0)->ReplaceAllUsesWith(offset_index); |
| |
| // Load the offset from the push constant structure and add it to the index. |
| b.InsertAfter(index, [&] { |
| auto* push_constants = config.push_constant_layout.var; |
| auto idx = u32(config.push_constant_layout.IndexOf(push_constant_offset)); |
| auto* offset = b.Load(b.Access<ptr<push_constant, u32>>(push_constants, idx)); |
| b.AddWithResult(offset_index, index, offset); |
| }); |
| } |
| |
| /// Assert that @p inst has a single use and that it is of type @p T, and return that use. |
| /// @param inst the instruction to get the use for |
| /// @returns the use |
| template <typename T> |
| core::ir::Instruction* GetSingularUse(core::ir::Instruction* inst) { |
| auto& usages = inst->Result(0)->UsagesUnsorted(); |
| TINT_ASSERT(usages.Count() == 1); |
| auto* index = usages.begin()->instruction->As<T>(); |
| TINT_ASSERT(index); |
| return index; |
| } |
| }; |
| |
| } // namespace |
| |
| Result<SuccessType> OffsetFirstIndex(core::ir::Module& ir, const OffsetFirstIndexConfig& config) { |
| auto result = ValidateAndDumpIfNeeded(ir, "glsl.OffsetFirstIndex transform", |
| core::ir::Capabilities{ |
| core::ir::Capability::kAllowHandleVarsWithoutBindings, |
| }); |
| if (result != Success) { |
| return result.Failure(); |
| } |
| |
| State{config, ir}.Process(); |
| |
| return Success; |
| } |
| |
| } // namespace tint::glsl::writer::raise |