| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <benchmark/benchmark.h> |
| #include <dawn/webgpu_cpp.h> |
| #include <array> |
| #include <vector> |
| |
| #include "dawn/common/Log.h" |
| #include "dawn/tests/benchmarks/NullDeviceSetup.h" |
| |
| namespace dawn { |
| namespace { |
| |
| // Benchmarks for creation and recreation of objects in Dawn. |
| class ObjectCreation : public NullDeviceBenchmarkFixture { |
| protected: |
| ObjectCreation() { |
| // Currently, object creation still needs to be implicitly synchronized even though the |
| // frontend cache is thread-safe. Once other parts of Dawn are thread-safe, i.e. memory |
| // management, these tests should work without synchronization. |
| requiredFeatures.push_back(wgpu::FeatureName::ImplicitDeviceSynchronization); |
| } |
| |
| private: |
| wgpu::DeviceDescriptor GetDeviceDescriptor() const override { |
| wgpu::DeviceDescriptor deviceDesc = {}; |
| deviceDesc.requiredFeatures = requiredFeatures.data(); |
| deviceDesc.requiredFeaturesCount = requiredFeatures.size(); |
| return deviceDesc; |
| } |
| |
| std::vector<wgpu::FeatureName> requiredFeatures; |
| }; |
| |
| BENCHMARK_DEFINE_F(ObjectCreation, SameBindGroupLayout) |
| (benchmark::State& state) { |
| std::vector<wgpu::BindGroupLayoutEntry> entries(state.range(0)); |
| for (uint32_t i = 0; i < entries.size(); ++i) { |
| entries[i].binding = i; |
| entries[i].visibility = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment; |
| entries[i].buffer.type = wgpu::BufferBindingType::Uniform; |
| } |
| |
| wgpu::BindGroupLayoutDescriptor bglDesc = {}; |
| bglDesc.entryCount = entries.size(); |
| bglDesc.entries = entries.data(); |
| |
| std::vector<wgpu::BindGroupLayout> bgls; |
| bgls.reserve(100000); |
| bgls.push_back(device.CreateBindGroupLayout(&bglDesc)); |
| for (auto _ : state) { |
| bgls.push_back(device.CreateBindGroupLayout(&bglDesc)); |
| } |
| } |
| BENCHMARK_REGISTER_F(ObjectCreation, SameBindGroupLayout) |
| ->Arg(1) |
| ->Arg(12) |
| ->Threads(1) |
| ->Threads(4) |
| ->Threads(16); |
| |
| BENCHMARK_DEFINE_F(ObjectCreation, UniqueBindGroupLayout) |
| (benchmark::State& state) { |
| std::vector<wgpu::BindGroupLayoutEntry> entries(state.range(0)); |
| for (uint32_t i = 0; i < entries.size(); ++i) { |
| entries[i].binding = i; |
| entries[i].visibility = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment; |
| entries[i].buffer.type = wgpu::BufferBindingType::Uniform; |
| entries[i].buffer.minBindingSize = 4u; |
| } |
| |
| wgpu::BindGroupLayoutDescriptor bglDesc = {}; |
| bglDesc.entryCount = entries.size(); |
| bglDesc.entries = entries.data(); |
| |
| // Depending on the thread index, we increment a subset of the binding sizes to ensure we create |
| // a new unique bind group descriptor. For now, this is just the thread_index if it's smaller |
| // than Arg, otherwise its the last index AND the modulo index. |
| std::vector<size_t> entryIndices; |
| if (state.thread_index() < state.range(0)) { |
| entryIndices.push_back(state.thread_index()); |
| } else { |
| entryIndices.push_back(state.thread_index() % state.range(0)); |
| entryIndices.push_back(state.range(0) - 1); |
| } |
| |
| std::vector<wgpu::BindGroupLayout> bgls; |
| bgls.reserve(100000); |
| for (auto _ : state) { |
| for (size_t index : entryIndices) { |
| entries[index].buffer.minBindingSize += 4; |
| } |
| bgls.push_back(device.CreateBindGroupLayout(&bglDesc)); |
| } |
| } |
| BENCHMARK_REGISTER_F(ObjectCreation, UniqueBindGroupLayout) |
| ->Arg(12) |
| ->Threads(1) |
| ->Threads(4) |
| ->Threads(16); |
| |
| } // namespace |
| } // namespace dawn |