| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NODE_BINDING_CONVERTER_H_ |
| #define SRC_DAWN_NODE_BINDING_CONVERTER_H_ |
| |
| #include <functional> |
| #include <string> |
| #include <type_traits> |
| #include <unordered_map> |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/native/DawnNative.h" |
| #include "dawn/webgpu_cpp.h" |
| #include "src/dawn/node/binding/Errors.h" |
| #include "src/dawn/node/interop/NodeAPI.h" |
| #include "src/dawn/node/interop/WebGPU.h" |
| |
| namespace wgpu::binding { |
| |
| // ImplOfTraits is a traits helper that is used to associate the interop interface type to the |
| // binding implementation type. |
| template <typename T> |
| struct ImplOfTraits {}; |
| |
| // DECLARE_IMPL() is a macro that declares a specialization of ImplOfTraits so that |
| // `typename ImplOfTraits<interop::NAME>::type` is equivalent to `binding::NAME`. |
| #define DECLARE_IMPL(NAME) \ |
| class NAME; \ |
| template <> \ |
| struct ImplOfTraits<interop::NAME> { \ |
| using type = binding::NAME; \ |
| } |
| |
| // Declare the interop interface to binding implementations |
| DECLARE_IMPL(GPUBindGroup); |
| DECLARE_IMPL(GPUBindGroupLayout); |
| DECLARE_IMPL(GPUBuffer); |
| DECLARE_IMPL(GPUPipelineLayout); |
| DECLARE_IMPL(GPUQuerySet); |
| DECLARE_IMPL(GPURenderBundle); |
| DECLARE_IMPL(GPURenderPipeline); |
| DECLARE_IMPL(GPUSampler); |
| DECLARE_IMPL(GPUShaderModule); |
| DECLARE_IMPL(GPUTexture); |
| DECLARE_IMPL(GPUTextureView); |
| #undef DECLARE_IMPL |
| |
| // Helper for obtaining the binding implementation type from the interop interface type |
| template <typename T> |
| using ImplOf = typename ImplOfTraits<T>::type; |
| |
| // Converter is a utility class for converting IDL generated interop types into Dawn types. |
| // As the Dawn C++ API uses raw C pointers for a number of its interfaces, Converter performs |
| // heap allocations for conversions of vector or optional types. These pointers are |
| // automatically freed when the Converter is destructed. |
| class Converter { |
| public: |
| explicit Converter(Napi::Env e) : env(e) {} |
| Converter(Napi::Env e, wgpu::Device extensionDevice, bool retainExceptionIn = false) |
| : env(e), device(std::move(extensionDevice)), retainException(retainExceptionIn) {} |
| ~Converter(); |
| |
| // Conversion function. Converts the interop type IN to the Dawn type OUT. |
| // Returns true on success, false on failure. |
| template <typename OUT, typename IN> |
| [[nodiscard]] inline bool operator()(OUT&& out, IN&& in) { |
| return Convert(std::forward<OUT>(out), std::forward<IN>(in)); |
| } |
| |
| // Vector conversion function. Converts the vector of interop type IN to a pointer of |
| // elements of Dawn type OUT, which is assigned to 'out_els'. |
| // out_count is assigned the number of elements in 'in'. |
| // Returns true on success, false on failure. |
| // The pointer assigned to 'out_els' is valid until the Converter is destructed. |
| template <typename OUT, typename IN> |
| [[nodiscard]] inline bool operator()(OUT*& out_els, |
| size_t& out_count, |
| const std::vector<IN>& in) { |
| return Convert(out_els, out_count, in); |
| } |
| |
| // Returns the Env that this Converter was constructed with. |
| inline Napi::Env Env() const { return env; } |
| |
| // Returns the Napi::Error stored from previous conversion and clears it. (Converter checks any |
| // retained exception is acquired) |
| Napi::Error AcquireException(); |
| |
| // BufferSource is the converted type of interop::BufferSource. |
| struct BufferSource { |
| void* data; |
| size_t size; // in bytes |
| size_t bytesPerElement; // 1 for ArrayBuffers |
| }; |
| |
| private: |
| // Below are the various overloads of Convert() used to convert the interop -> Dawn types. |
| [[nodiscard]] bool Convert(wgpu::Extent3D& out, const interop::GPUExtent3D& in); |
| |
| [[nodiscard]] bool Convert(wgpu::Origin3D& out, const interop::GPUOrigin3DDict& in); |
| |
| [[nodiscard]] bool Convert(wgpu::Color& out, const interop::GPUColor& in); |
| |
| [[nodiscard]] bool Convert(wgpu::Origin3D& out, |
| const std::vector<interop::GPUIntegerCoordinate>& in); |
| |
| [[nodiscard]] bool Convert(wgpu::TextureAspect& out, const interop::GPUTextureAspect& in); |
| |
| [[nodiscard]] bool Convert(wgpu::ImageCopyTexture& out, const interop::GPUImageCopyTexture& in); |
| |
| [[nodiscard]] bool Convert(wgpu::ImageCopyBuffer& out, const interop::GPUImageCopyBuffer& in); |
| |
| [[nodiscard]] bool Convert(BufferSource& out, interop::BufferSource in); |
| |
| [[nodiscard]] bool Convert(wgpu::TextureDataLayout& out, const interop::GPUImageDataLayout& in); |
| |
| [[nodiscard]] bool Convert(wgpu::TextureFormat& out, const interop::GPUTextureFormat& in); |
| |
| [[nodiscard]] bool Convert(wgpu::TextureUsage& out, const interop::GPUTextureUsageFlags& in); |
| |
| [[nodiscard]] bool Convert(wgpu::ColorWriteMask& out, const interop::GPUColorWriteFlags& in); |
| |
| [[nodiscard]] bool Convert(wgpu::BufferUsage& out, const interop::GPUBufferUsageFlags& in); |
| |
| [[nodiscard]] bool Convert(wgpu::MapMode& out, const interop::GPUMapModeFlags& in); |
| |
| [[nodiscard]] bool Convert(wgpu::ShaderStage& out, const interop::GPUShaderStageFlags& in); |
| |
| [[nodiscard]] bool Convert(wgpu::TextureDimension& out, const interop::GPUTextureDimension& in); |
| |
| [[nodiscard]] bool Convert(wgpu::TextureViewDimension& out, |
| const interop::GPUTextureViewDimension& in); |
| |
| [[nodiscard]] bool Convert(wgpu::ProgrammableStageDescriptor& out, |
| const interop::GPUProgrammableStage& in); |
| |
| [[nodiscard]] bool Convert(wgpu::ConstantEntry& out, |
| const std::string& in_name, |
| wgpu::interop::GPUPipelineConstantValue in_value); |
| |
| [[nodiscard]] bool Convert(wgpu::BlendComponent& out, const interop::GPUBlendComponent& in); |
| |
| [[nodiscard]] bool Convert(wgpu::BlendFactor& out, const interop::GPUBlendFactor& in); |
| |
| [[nodiscard]] bool Convert(wgpu::BlendOperation& out, const interop::GPUBlendOperation& in); |
| |
| [[nodiscard]] bool Convert(wgpu::BlendState& out, const interop::GPUBlendState& in); |
| |
| [[nodiscard]] bool Convert(wgpu::PrimitiveState& out, const interop::GPUPrimitiveState& in); |
| |
| [[nodiscard]] bool Convert(wgpu::ColorTargetState& out, const interop::GPUColorTargetState& in); |
| |
| [[nodiscard]] bool Convert(wgpu::DepthStencilState& out, |
| const interop::GPUDepthStencilState& in); |
| |
| [[nodiscard]] bool Convert(wgpu::MultisampleState& out, const interop::GPUMultisampleState& in); |
| |
| [[nodiscard]] bool Convert(wgpu::FragmentState& out, const interop::GPUFragmentState& in); |
| |
| [[nodiscard]] bool Convert(wgpu::PrimitiveTopology& out, |
| const interop::GPUPrimitiveTopology& in); |
| |
| [[nodiscard]] bool Convert(wgpu::FrontFace& out, const interop::GPUFrontFace& in); |
| |
| [[nodiscard]] bool Convert(wgpu::CullMode& out, const interop::GPUCullMode& in); |
| |
| [[nodiscard]] bool Convert(wgpu::CompareFunction& out, const interop::GPUCompareFunction& in); |
| |
| [[nodiscard]] bool Convert(wgpu::IndexFormat& out, const interop::GPUIndexFormat& in); |
| |
| [[nodiscard]] bool Convert(wgpu::StencilOperation& out, const interop::GPUStencilOperation& in); |
| |
| [[nodiscard]] bool Convert(wgpu::StencilFaceState& out, const interop::GPUStencilFaceState& in); |
| |
| [[nodiscard]] bool Convert(wgpu::VertexState& out, const interop::GPUVertexState& in); |
| |
| [[nodiscard]] bool Convert(wgpu::VertexBufferLayout& out, |
| const interop::GPUVertexBufferLayout& in); |
| |
| [[nodiscard]] bool Convert(wgpu::VertexStepMode& out, const interop::GPUVertexStepMode& in); |
| |
| [[nodiscard]] bool Convert(wgpu::VertexAttribute& out, const interop::GPUVertexAttribute& in); |
| |
| [[nodiscard]] bool Convert(wgpu::VertexFormat& out, const interop::GPUVertexFormat& in); |
| |
| [[nodiscard]] bool Convert(wgpu::RenderPassColorAttachment& out, |
| const interop::GPURenderPassColorAttachment& in); |
| |
| [[nodiscard]] bool Convert(wgpu::RenderPassDepthStencilAttachment& out, |
| const interop::GPURenderPassDepthStencilAttachment& in); |
| |
| [[nodiscard]] bool Convert(wgpu::RenderPassTimestampWrites& out, |
| const interop::GPURenderPassTimestampWrites& in); |
| |
| [[nodiscard]] bool Convert(wgpu::ComputePassTimestampWrites& out, |
| const interop::GPUComputePassTimestampWrites& in); |
| |
| [[nodiscard]] bool Convert(wgpu::LoadOp& out, const interop::GPULoadOp& in); |
| |
| [[nodiscard]] bool Convert(wgpu::StoreOp& out, const interop::GPUStoreOp& in); |
| |
| [[nodiscard]] bool Convert(wgpu::BindGroupEntry& out, const interop::GPUBindGroupEntry& in); |
| |
| [[nodiscard]] bool Convert(wgpu::BindGroupLayoutEntry& out, |
| const interop::GPUBindGroupLayoutEntry& in); |
| |
| [[nodiscard]] bool Convert(wgpu::BufferBindingLayout& out, |
| const interop::GPUBufferBindingLayout& in); |
| |
| [[nodiscard]] bool Convert(wgpu::SamplerBindingLayout& out, |
| const interop::GPUSamplerBindingLayout& in); |
| |
| [[nodiscard]] bool Convert(wgpu::TextureBindingLayout& out, |
| const interop::GPUTextureBindingLayout& in); |
| |
| [[nodiscard]] bool Convert(wgpu::StorageTextureBindingLayout& out, |
| const interop::GPUStorageTextureBindingLayout& in); |
| |
| [[nodiscard]] bool Convert(wgpu::BufferBindingType& out, |
| const interop::GPUBufferBindingType& in); |
| |
| [[nodiscard]] bool Convert(wgpu::SamplerBindingType& out, |
| const interop::GPUSamplerBindingType& in); |
| |
| [[nodiscard]] bool Convert(wgpu::TextureSampleType& out, |
| const interop::GPUTextureSampleType& in); |
| |
| [[nodiscard]] bool Convert(wgpu::StorageTextureAccess& out, |
| const interop::GPUStorageTextureAccess& in); |
| |
| [[nodiscard]] bool Convert(wgpu::QueryType& out, const interop::GPUQueryType& in); |
| |
| [[nodiscard]] bool Convert(wgpu::AddressMode& out, const interop::GPUAddressMode& in); |
| |
| [[nodiscard]] bool Convert(wgpu::FilterMode& out, const interop::GPUFilterMode& in); |
| |
| [[nodiscard]] bool Convert(wgpu::MipmapFilterMode& out, const interop::GPUMipmapFilterMode& in); |
| |
| [[nodiscard]] bool Convert(wgpu::ComputePipelineDescriptor& out, |
| const interop::GPUComputePipelineDescriptor& in); |
| |
| [[nodiscard]] bool Convert(wgpu::RenderPipelineDescriptor& out, |
| const interop::GPURenderPipelineDescriptor& in); |
| |
| [[nodiscard]] bool Convert(wgpu::PipelineLayout& out, const interop::GPUAutoLayoutMode& in); |
| |
| [[nodiscard]] bool Convert(wgpu::Bool& out, const bool& in); |
| |
| // Below are the various overloads of Convert() used to convert the Dawn types -> interop. |
| [[nodiscard]] bool Convert(interop::GPUTextureDimension& out, wgpu::TextureDimension in); |
| |
| [[nodiscard]] bool Convert(interop::GPUTextureFormat& out, wgpu::TextureFormat in); |
| |
| [[nodiscard]] bool Convert(interop::GPUTextureUsageFlags& out, wgpu::TextureUsage in); |
| |
| [[nodiscard]] bool Convert(interop::GPUBufferUsageFlags& out, wgpu::BufferUsage in); |
| |
| [[nodiscard]] bool Convert(interop::GPUQueryType& out, wgpu::QueryType in); |
| |
| [[nodiscard]] bool Convert(interop::GPUBufferMapState& out, wgpu::BufferMapState in); |
| |
| // The two conversion methods don't generate an error when false is returned. That |
| // responsibility is left to the caller if it is needed (it isn't always needed, see |
| // https://gpuweb.github.io/gpuweb/#gpu-supportedfeatures) |
| [[nodiscard]] bool Convert(wgpu::FeatureName& out, interop::GPUFeatureName in); |
| [[nodiscard]] bool Convert(interop::GPUFeatureName& out, wgpu::FeatureName in); |
| |
| // std::string to C string |
| [[nodiscard]] inline bool Convert(const char*& out, const std::string& in) { |
| out = in.c_str(); |
| return true; |
| } |
| |
| // Pass-through (no conversion) |
| template <typename T> |
| inline bool Convert(T& out, const T& in) { |
| out = in; |
| return true; |
| } |
| |
| // Integral number conversion, with dynamic limit checking |
| template <typename OUT, |
| typename IN, |
| typename = std::enable_if_t<std::is_integral_v<IN> && std::is_integral_v<OUT>>> |
| inline bool Convert(OUT& out, const IN& in) { |
| out = static_cast<OUT>(in); |
| if (static_cast<IN>(out) != in) { |
| return Throw("Integer value (" + std::to_string(in) + |
| ") cannot be converted to the Dawn data type without " |
| "truncation of the value"); |
| } |
| return true; |
| } |
| |
| // ClampedInteger<T> |
| template <typename T> |
| [[nodiscard]] inline bool Convert(T& out, const interop::ClampedInteger<T>& in) { |
| out = in; |
| return true; |
| } |
| |
| // EnforceRangeInteger<T> |
| template <typename T> |
| [[nodiscard]] inline bool Convert(T& out, const interop::EnforceRangeInteger<T>& in) { |
| out = in; |
| return true; |
| } |
| |
| template <typename OUT, typename... IN_TYPES> |
| [[nodiscard]] inline bool Convert(OUT& out, const std::variant<IN_TYPES...>& in) { |
| return std::visit([&](auto&& i) { return Convert(out, i); }, in); |
| } |
| |
| // If the std::optional does not have a value, then Convert() simply returns true and 'out' |
| // is not assigned a new value. |
| template <typename OUT, typename IN> |
| [[nodiscard]] inline bool Convert(OUT& out, const std::optional<IN>& in) { |
| if (in.has_value()) { |
| return Convert(out, in.value()); |
| } |
| return true; |
| } |
| |
| // std::optional -> T* |
| // OUT* is assigned either a pointer to the converted value, or nullptr, depending on |
| // whether 'in' has a value. |
| template <typename OUT, |
| typename IN, |
| typename _ = std::enable_if_t<!std::is_same_v<IN, std::string>>> |
| [[nodiscard]] inline bool Convert(OUT*& out, const std::optional<IN>& in) { |
| if (in.has_value()) { |
| auto* el = Allocate<std::remove_const_t<OUT>>(); |
| if (!Convert(*el, in.value())) { |
| return false; |
| } |
| out = el; |
| } else { |
| out = nullptr; |
| } |
| return true; |
| } |
| |
| // interop::Interface -> Dawn object |
| template <typename OUT, typename IN> |
| [[nodiscard]] inline bool Convert(OUT& out, const interop::Interface<IN>& in) { |
| using Impl = ImplOf<IN>; |
| out = *in.template As<Impl>(); |
| if (!out) { |
| LOG("Dawn object has been destroyed. This should not happen"); |
| return false; |
| } |
| return true; |
| } |
| |
| // vector -> raw pointer + count |
| template <typename OUT, typename IN> |
| [[nodiscard]] inline bool Convert(OUT*& out_els, size_t& out_count, const std::vector<IN>& in) { |
| if (in.size() == 0) { |
| out_els = nullptr; |
| out_count = 0; |
| return true; |
| } |
| auto* els = Allocate<std::remove_const_t<OUT>>(in.size()); |
| for (size_t i = 0; i < in.size(); i++) { |
| if (!Convert(els[i], in[i])) { |
| return false; |
| } |
| } |
| out_els = els; |
| return Convert(out_count, in.size()); |
| } |
| |
| // unordered_map -> raw pointer + count |
| template <typename OUT, typename IN_KEY, typename IN_VALUE> |
| [[nodiscard]] inline bool Convert(OUT*& out_els, |
| size_t& out_count, |
| const std::unordered_map<IN_KEY, IN_VALUE>& in) { |
| if (in.size() == 0) { |
| out_els = nullptr; |
| out_count = 0; |
| return true; |
| } |
| auto* els = Allocate<std::remove_const_t<OUT>>(in.size()); |
| size_t i = 0; |
| for (auto& [key, value] : in) { |
| if (!Convert(els[i++], key, value)) { |
| return false; |
| } |
| } |
| out_els = els; |
| return Convert(out_count, in.size()); |
| } |
| |
| // std::optional<T> -> raw pointer + count |
| template <typename OUT, typename IN> |
| [[nodiscard]] inline bool Convert(OUT*& out_els, |
| size_t& out_count, |
| const std::optional<IN>& in) { |
| if (!in.has_value()) { |
| out_els = nullptr; |
| out_count = 0; |
| return true; |
| } |
| return Convert(out_els, out_count, in.value()); |
| } |
| |
| Napi::Env env; |
| wgpu::Device device = nullptr; |
| |
| bool retainException = false; |
| Napi::Error exception; |
| |
| bool HasFeature(wgpu::FeatureName feature); |
| |
| // Function to be used when throwing a JavaScript exception because of issues during the |
| // conversion. Because the conversion should stop immediately, this method returns false, |
| // so the pattern is: |
| // |
| // if (some error case) { |
| // return Throw("Some error case description"); |
| // } |
| // |
| // A variant also exists that doesn't take a string_view, so that more specific error types |
| // can be thrown. |
| [[nodiscard]] bool Throw(std::string&& message); |
| [[nodiscard]] bool Throw(Napi::Error&& error); |
| |
| // Allocate() allocates and constructs an array of 'n' elements, and returns a pointer to |
| // the first element. The array is freed when the Converter is destructed. |
| template <typename T> |
| T* Allocate(size_t n = 1) { |
| auto* ptr = new T[n]{}; |
| free_.emplace_back([ptr] { delete[] ptr; }); |
| return ptr; |
| } |
| |
| std::vector<std::function<void()>> free_; |
| }; |
| |
| } // namespace wgpu::binding |
| |
| #endif // SRC_DAWN_NODE_BINDING_CONVERTER_H_ |