blob: 008f2b7474d4b9471f5b4c44aa65716a239613fe [file] [log] [blame]
// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/dawn/node/binding/GPUDevice.h"
#include <memory>
#include <utility>
#include <vector>
#include "src/dawn/node/binding/Converter.h"
#include "src/dawn/node/binding/Errors.h"
#include "src/dawn/node/binding/GPUBindGroup.h"
#include "src/dawn/node/binding/GPUBindGroupLayout.h"
#include "src/dawn/node/binding/GPUBuffer.h"
#include "src/dawn/node/binding/GPUCommandBuffer.h"
#include "src/dawn/node/binding/GPUCommandEncoder.h"
#include "src/dawn/node/binding/GPUComputePipeline.h"
#include "src/dawn/node/binding/GPUPipelineLayout.h"
#include "src/dawn/node/binding/GPUQuerySet.h"
#include "src/dawn/node/binding/GPUQueue.h"
#include "src/dawn/node/binding/GPURenderBundleEncoder.h"
#include "src/dawn/node/binding/GPURenderPipeline.h"
#include "src/dawn/node/binding/GPUSampler.h"
#include "src/dawn/node/binding/GPUShaderModule.h"
#include "src/dawn/node/binding/GPUSupportedFeatures.h"
#include "src/dawn/node/binding/GPUSupportedLimits.h"
#include "src/dawn/node/binding/GPUTexture.h"
#include "src/dawn/node/utils/Debug.h"
namespace wgpu::binding {
namespace {
// Returns a string representation of the WGPULoggingType
const char* str(WGPULoggingType ty) {
switch (ty) {
case WGPULoggingType_Verbose:
return "verbose";
case WGPULoggingType_Info:
return "info";
case WGPULoggingType_Warning:
return "warning";
case WGPULoggingType_Error:
return "error";
default:
return "unknown";
}
}
// Returns a string representation of the WGPUErrorType
const char* str(WGPUErrorType ty) {
switch (ty) {
case WGPUErrorType_NoError:
return "no error";
case WGPUErrorType_Validation:
return "validation";
case WGPUErrorType_OutOfMemory:
return "out of memory";
case WGPUErrorType_Unknown:
return "unknown";
case WGPUErrorType_DeviceLost:
return "device lost";
default:
return "unknown";
}
}
// There's something broken with Node when attempting to write more than 65536 bytes to cout.
// Split the string up into writes of 4k chunks.
// Likely related: https://github.com/nodejs/node/issues/12921
void chunkedWrite(const char* msg) {
while (true) {
auto n = printf("%.4096s", msg);
if (n <= 0) {
break;
}
msg += n;
}
}
class DeviceLostInfo : public interop::GPUDeviceLostInfo {
public:
DeviceLostInfo(interop::GPUDeviceLostReason reason, std::string message)
: reason_(reason), message_(message) {}
interop::GPUDeviceLostReason getReason(Napi::Env env) override { return reason_; }
std::string getMessage(Napi::Env) override { return message_; }
private:
interop::GPUDeviceLostReason reason_;
std::string message_;
};
class OOMError : public interop::GPUOutOfMemoryError {
public:
explicit OOMError(std::string message) : message_(std::move(message)) {}
std::string getMessage(Napi::Env) override { return message_; };
private:
std::string message_;
};
class ValidationError : public interop::GPUValidationError {
public:
explicit ValidationError(std::string message) : message_(std::move(message)) {}
std::string getMessage(Napi::Env) override { return message_; };
private:
std::string message_;
};
} // namespace
////////////////////////////////////////////////////////////////////////////////
// wgpu::bindings::GPUDevice
////////////////////////////////////////////////////////////////////////////////
GPUDevice::GPUDevice(Napi::Env env, const wgpu::DeviceDescriptor& desc, wgpu::Device device)
: env_(env),
device_(device),
async_(std::make_shared<AsyncRunner>(env, device)),
lost_promise_(env, PROMISE_INFO),
label_(desc.label ? desc.label : "") {
device_.SetLoggingCallback(
[](WGPULoggingType type, char const* message, void* userdata) {
printf("%s:\n", str(type));
chunkedWrite(message);
},
nullptr);
device_.SetUncapturedErrorCallback(
[](WGPUErrorType type, char const* message, void* userdata) {
printf("%s:\n", str(type));
chunkedWrite(message);
},
nullptr);
device_.SetDeviceLostCallback(
[](WGPUDeviceLostReason reason, char const* message, void* userdata) {
auto r = interop::GPUDeviceLostReason::kDestroyed;
switch (reason) {
case WGPUDeviceLostReason_Force32:
UNREACHABLE("WGPUDeviceLostReason_Force32");
break;
case WGPUDeviceLostReason_Destroyed:
case WGPUDeviceLostReason_Undefined:
r = interop::GPUDeviceLostReason::kDestroyed;
break;
}
auto* self = static_cast<GPUDevice*>(userdata);
if (self->lost_promise_.GetState() == interop::PromiseState::Pending) {
self->lost_promise_.Resolve(
interop::GPUDeviceLostInfo::Create<DeviceLostInfo>(self->env_, r, message));
}
},
this);
}
GPUDevice::~GPUDevice() {
// A bit of a fudge to work around the fact that the CTS doesn't destroy GPU devices.
// Without this, we'll get a 'Promise not resolved or rejected' fatal message as the
// lost_promise_ is left hanging. We'll also not clean up any GPU objects before terminating the
// process, which is not a good idea.
if (!destroyed_) {
lost_promise_.Discard();
device_.Destroy();
destroyed_ = true;
}
}
interop::Interface<interop::GPUSupportedFeatures> GPUDevice::getFeatures(Napi::Env env) {
size_t count = device_.EnumerateFeatures(nullptr);
std::vector<wgpu::FeatureName> features(count);
if (count > 0) {
device_.EnumerateFeatures(features.data());
}
return interop::GPUSupportedFeatures::Create<GPUSupportedFeatures>(env, env,
std::move(features));
}
interop::Interface<interop::GPUSupportedLimits> GPUDevice::getLimits(Napi::Env env) {
wgpu::SupportedLimits limits{};
if (!device_.GetLimits(&limits)) {
Napi::Error::New(env, "failed to get device limits").ThrowAsJavaScriptException();
}
return interop::GPUSupportedLimits::Create<GPUSupportedLimits>(env, limits);
}
interop::Interface<interop::GPUQueue> GPUDevice::getQueue(Napi::Env env) {
return interop::GPUQueue::Create<GPUQueue>(env, device_.GetQueue(), async_);
}
void GPUDevice::destroy(Napi::Env env) {
if (lost_promise_.GetState() == interop::PromiseState::Pending) {
lost_promise_.Resolve(interop::GPUDeviceLostInfo::Create<DeviceLostInfo>(
env_, interop::GPUDeviceLostReason::kDestroyed, "device was destroyed"));
}
device_.Destroy();
destroyed_ = true;
}
interop::Interface<interop::GPUBuffer> GPUDevice::createBuffer(
Napi::Env env,
interop::GPUBufferDescriptor descriptor) {
Converter conv(env);
wgpu::BufferDescriptor desc{};
if (!conv(desc.label, descriptor.label) ||
!conv(desc.mappedAtCreation, descriptor.mappedAtCreation) ||
!conv(desc.size, descriptor.size) || !conv(desc.usage, descriptor.usage)) {
return {};
}
return interop::GPUBuffer::Create<GPUBuffer>(env, device_.CreateBuffer(&desc), desc, device_,
async_);
}
interop::Interface<interop::GPUTexture> GPUDevice::createTexture(
Napi::Env env,
interop::GPUTextureDescriptor descriptor) {
Converter conv(env, device_);
wgpu::TextureDescriptor desc{};
if (!conv(desc.label, descriptor.label) || !conv(desc.usage, descriptor.usage) || //
!conv(desc.size, descriptor.size) || //
!conv(desc.dimension, descriptor.dimension) || //
!conv(desc.mipLevelCount, descriptor.mipLevelCount) || //
!conv(desc.sampleCount, descriptor.sampleCount) || //
!conv(desc.format, descriptor.format) || //
!conv(desc.viewFormats, desc.viewFormatCount, descriptor.viewFormats)) {
return {};
}
return interop::GPUTexture::Create<GPUTexture>(env, device_, desc,
device_.CreateTexture(&desc));
}
interop::Interface<interop::GPUSampler> GPUDevice::createSampler(
Napi::Env env,
interop::GPUSamplerDescriptor descriptor) {
Converter conv(env);
wgpu::SamplerDescriptor desc{};
if (!conv(desc.label, descriptor.label) || //
!conv(desc.addressModeU, descriptor.addressModeU) || //
!conv(desc.addressModeV, descriptor.addressModeV) || //
!conv(desc.addressModeW, descriptor.addressModeW) || //
!conv(desc.magFilter, descriptor.magFilter) || //
!conv(desc.minFilter, descriptor.minFilter) || //
!conv(desc.mipmapFilter, descriptor.mipmapFilter) || //
!conv(desc.lodMinClamp, descriptor.lodMinClamp) || //
!conv(desc.lodMaxClamp, descriptor.lodMaxClamp) || //
!conv(desc.compare, descriptor.compare) || //
!conv(desc.maxAnisotropy, descriptor.maxAnisotropy)) {
return {};
}
return interop::GPUSampler::Create<GPUSampler>(env, desc, device_.CreateSampler(&desc));
}
interop::Interface<interop::GPUExternalTexture> GPUDevice::importExternalTexture(
Napi::Env env,
interop::GPUExternalTextureDescriptor descriptor) {
UNIMPLEMENTED(env, {});
}
interop::Interface<interop::GPUBindGroupLayout> GPUDevice::createBindGroupLayout(
Napi::Env env,
interop::GPUBindGroupLayoutDescriptor descriptor) {
Converter conv(env, device_);
wgpu::BindGroupLayoutDescriptor desc{};
if (!conv(desc.label, descriptor.label) ||
!conv(desc.entries, desc.entryCount, descriptor.entries)) {
return {};
}
return interop::GPUBindGroupLayout::Create<GPUBindGroupLayout>(
env, desc, device_.CreateBindGroupLayout(&desc));
}
interop::Interface<interop::GPUPipelineLayout> GPUDevice::createPipelineLayout(
Napi::Env env,
interop::GPUPipelineLayoutDescriptor descriptor) {
Converter conv(env);
wgpu::PipelineLayoutDescriptor desc{};
if (!conv(desc.label, descriptor.label) ||
!conv(desc.bindGroupLayouts, desc.bindGroupLayoutCount, descriptor.bindGroupLayouts)) {
return {};
}
return interop::GPUPipelineLayout::Create<GPUPipelineLayout>(
env, desc, device_.CreatePipelineLayout(&desc));
}
interop::Interface<interop::GPUBindGroup> GPUDevice::createBindGroup(
Napi::Env env,
interop::GPUBindGroupDescriptor descriptor) {
Converter conv(env);
wgpu::BindGroupDescriptor desc{};
if (!conv(desc.label, descriptor.label) || !conv(desc.layout, descriptor.layout) ||
!conv(desc.entries, desc.entryCount, descriptor.entries)) {
return {};
}
return interop::GPUBindGroup::Create<GPUBindGroup>(env, desc, device_.CreateBindGroup(&desc));
}
interop::Interface<interop::GPUShaderModule> GPUDevice::createShaderModule(
Napi::Env env,
interop::GPUShaderModuleDescriptor descriptor) {
Converter conv(env);
wgpu::ShaderModuleWGSLDescriptor wgsl_desc{};
wgpu::ShaderModuleDescriptor sm_desc{};
if (!conv(wgsl_desc.code, descriptor.code) || !conv(sm_desc.label, descriptor.label)) {
return {};
}
sm_desc.nextInChain = &wgsl_desc;
return interop::GPUShaderModule::Create<GPUShaderModule>(
env, sm_desc, device_.CreateShaderModule(&sm_desc), async_);
}
interop::Interface<interop::GPUComputePipeline> GPUDevice::createComputePipeline(
Napi::Env env,
interop::GPUComputePipelineDescriptor descriptor) {
Converter conv(env);
wgpu::ComputePipelineDescriptor desc{};
if (!conv(desc, descriptor)) {
return {};
}
return interop::GPUComputePipeline::Create<GPUComputePipeline>(
env, desc, device_.CreateComputePipeline(&desc));
}
interop::Interface<interop::GPURenderPipeline> GPUDevice::createRenderPipeline(
Napi::Env env,
interop::GPURenderPipelineDescriptor descriptor) {
Converter conv(env, device_);
wgpu::RenderPipelineDescriptor desc{};
if (!conv(desc, descriptor)) {
return {};
}
return interop::GPURenderPipeline::Create<GPURenderPipeline>(
env, desc, device_.CreateRenderPipeline(&desc));
}
interop::Promise<interop::Interface<interop::GPUComputePipeline>>
GPUDevice::createComputePipelineAsync(Napi::Env env,
interop::GPUComputePipelineDescriptor descriptor) {
using Promise = interop::Promise<interop::Interface<interop::GPUComputePipeline>>;
Converter conv(env, device_, true);
wgpu::ComputePipelineDescriptor desc{};
if (!conv(desc, descriptor)) {
Promise promise(env, PROMISE_INFO);
promise.Reject(conv.AcquireException());
return promise;
}
struct Context {
Napi::Env env;
Promise promise;
AsyncTask task;
std::string label;
};
auto ctx = new Context{env, Promise(env, PROMISE_INFO), AsyncTask(async_),
desc.label ? desc.label : ""};
auto promise = ctx->promise;
device_.CreateComputePipelineAsync(
&desc,
[](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline pipeline, char const* message,
void* userdata) {
auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
switch (status) {
case WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_Success:
c->promise.Resolve(interop::GPUComputePipeline::Create<GPUComputePipeline>(
c->env, pipeline, c->label));
break;
default:
c->promise.Reject(Errors::GPUPipelineError(c->env));
break;
}
},
ctx);
return promise;
}
interop::Promise<interop::Interface<interop::GPURenderPipeline>>
GPUDevice::createRenderPipelineAsync(Napi::Env env,
interop::GPURenderPipelineDescriptor descriptor) {
using Promise = interop::Promise<interop::Interface<interop::GPURenderPipeline>>;
Converter conv(env, device_, true);
wgpu::RenderPipelineDescriptor desc{};
if (!conv(desc, descriptor)) {
Promise promise(env, PROMISE_INFO);
promise.Reject(conv.AcquireException());
return promise;
}
struct Context {
Napi::Env env;
Promise promise;
AsyncTask task;
std::string label;
};
auto ctx = new Context{env, Promise(env, PROMISE_INFO), AsyncTask(async_),
desc.label ? desc.label : ""};
auto promise = ctx->promise;
device_.CreateRenderPipelineAsync(
&desc,
[](WGPUCreatePipelineAsyncStatus status, WGPURenderPipeline pipeline, char const* message,
void* userdata) {
auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
switch (status) {
case WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_Success:
c->promise.Resolve(interop::GPURenderPipeline::Create<GPURenderPipeline>(
c->env, pipeline, c->label));
break;
default:
c->promise.Reject(Errors::GPUPipelineError(c->env));
break;
}
},
ctx);
return promise;
}
interop::Interface<interop::GPUCommandEncoder> GPUDevice::createCommandEncoder(
Napi::Env env,
interop::GPUCommandEncoderDescriptor descriptor) {
Converter conv(env, device_);
wgpu::CommandEncoderDescriptor desc{};
if (!conv(desc.label, descriptor.label)) {
return {};
}
return interop::GPUCommandEncoder::Create<GPUCommandEncoder>(
env, device_, desc, device_.CreateCommandEncoder(&desc));
}
interop::Interface<interop::GPURenderBundleEncoder> GPUDevice::createRenderBundleEncoder(
Napi::Env env,
interop::GPURenderBundleEncoderDescriptor descriptor) {
Converter conv(env, device_);
wgpu::RenderBundleEncoderDescriptor desc{};
if (!conv(desc.label, descriptor.label) ||
!conv(desc.colorFormats, desc.colorFormatCount, descriptor.colorFormats) ||
!conv(desc.depthStencilFormat, descriptor.depthStencilFormat) ||
!conv(desc.sampleCount, descriptor.sampleCount) ||
!conv(desc.depthReadOnly, descriptor.depthReadOnly) ||
!conv(desc.stencilReadOnly, descriptor.stencilReadOnly)) {
return {};
}
return interop::GPURenderBundleEncoder::Create<GPURenderBundleEncoder>(
env, desc, device_.CreateRenderBundleEncoder(&desc));
}
interop::Interface<interop::GPUQuerySet> GPUDevice::createQuerySet(
Napi::Env env,
interop::GPUQuerySetDescriptor descriptor) {
Converter conv(env, device_);
wgpu::QuerySetDescriptor desc{};
if (!conv(desc.label, descriptor.label) || !conv(desc.type, descriptor.type) ||
!conv(desc.count, descriptor.count)) {
return {};
}
return interop::GPUQuerySet::Create<GPUQuerySet>(env, desc, device_.CreateQuerySet(&desc));
}
interop::Promise<interop::Interface<interop::GPUDeviceLostInfo>> GPUDevice::getLost(Napi::Env env) {
return lost_promise_;
}
void GPUDevice::pushErrorScope(Napi::Env env, interop::GPUErrorFilter filter) {
wgpu::ErrorFilter f;
switch (filter) {
case interop::GPUErrorFilter::kOutOfMemory:
f = wgpu::ErrorFilter::OutOfMemory;
break;
case interop::GPUErrorFilter::kValidation:
f = wgpu::ErrorFilter::Validation;
break;
case interop::GPUErrorFilter::kInternal:
f = wgpu::ErrorFilter::Internal;
break;
default:
Napi::Error::New(env, "unhandled GPUErrorFilter value").ThrowAsJavaScriptException();
return;
}
device_.PushErrorScope(f);
}
interop::Promise<std::optional<interop::Interface<interop::GPUError>>> GPUDevice::popErrorScope(
Napi::Env env) {
using Promise = interop::Promise<std::optional<interop::Interface<interop::GPUError>>>;
struct Context {
Napi::Env env;
Promise promise;
AsyncTask task;
};
auto* ctx = new Context{env, Promise(env, PROMISE_INFO), AsyncTask(async_)};
auto promise = ctx->promise;
device_.PopErrorScope(
[](WGPUErrorType type, char const* message, void* userdata) {
auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata));
auto env = c->env;
switch (type) {
case WGPUErrorType::WGPUErrorType_NoError:
c->promise.Resolve({});
break;
case WGPUErrorType::WGPUErrorType_OutOfMemory: {
interop::Interface<interop::GPUError> err{
interop::GPUOutOfMemoryError::Create<OOMError>(env, message)};
c->promise.Resolve(err);
break;
}
case WGPUErrorType::WGPUErrorType_Validation: {
interop::Interface<interop::GPUError> err{
interop::GPUValidationError::Create<ValidationError>(env, message)};
c->promise.Resolve(err);
break;
}
case WGPUErrorType::WGPUErrorType_Unknown:
case WGPUErrorType::WGPUErrorType_DeviceLost:
c->promise.Reject(Errors::OperationError(env, message));
break;
default:
c->promise.Reject("unhandled error type");
break;
}
},
ctx);
return promise;
}
std::string GPUDevice::getLabel(Napi::Env) {
return label_;
}
void GPUDevice::setLabel(Napi::Env, std::string value) {
device_.SetLabel(value.c_str());
label_ = value;
}
interop::Interface<interop::EventHandler> GPUDevice::getOnuncapturederror(Napi::Env env) {
// TODO(dawn:1348): Implement support for the "unhandlederror" event.
UNIMPLEMENTED(env, {});
}
void GPUDevice::setOnuncapturederror(Napi::Env env,
interop::Interface<interop::EventHandler> value) {
// TODO(dawn:1348): Implement support for the "unhandlederror" event.
UNIMPLEMENTED(env);
}
void GPUDevice::addEventListener(
Napi::Env env,
std::string type,
std::optional<interop::Interface<interop::EventListener>> callback,
std::optional<std::variant<interop::AddEventListenerOptions, bool>> options) {
// TODO(dawn:1348): Implement support for the "unhandlederror" event.
UNIMPLEMENTED(env);
}
void GPUDevice::removeEventListener(
Napi::Env env,
std::string type,
std::optional<interop::Interface<interop::EventListener>> callback,
std::optional<std::variant<interop::EventListenerOptions, bool>> options) {
// TODO(dawn:1348): Implement support for the "unhandlederror" event.
UNIMPLEMENTED(env);
}
bool GPUDevice::dispatchEvent(Napi::Env env, interop::Interface<interop::Event> event) {
// TODO(dawn:1348): Implement support for the "unhandlederror" event.
UNIMPLEMENTED(env, {});
}
} // namespace wgpu::binding