| #include <metal_stdlib> | |
| using namespace metal; | |
| struct In { | |
| float4 pos; | |
| }; | |
| void g(float a, float b) { | |
| } | |
| struct tint_symbol_1 { | |
| float4 fbf [[color(2)]]; | |
| }; | |
| void f_inner(In in, float4 fbf) { | |
| g(in.pos[0], fbf[1]); | |
| } | |
| fragment void f(float4 pos [[position]], tint_symbol_1 tint_symbol [[stage_in]]) { | |
| In const tint_symbol_2 = {.pos=pos}; | |
| f_inner(tint_symbol_2, tint_symbol.fbf); | |
| return; | |
| } | |