| // Copyright 2020 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "gmock/gmock.h" |
| #include "src/tint/lang/hlsl/writer/ast_printer/helper_test.h" |
| #include "src/tint/lang/wgsl/ast/builtin_texture_helper_test.h" |
| #include "src/tint/lang/wgsl/ast/call_statement.h" |
| #include "src/tint/lang/wgsl/ast/stage_attribute.h" |
| |
| namespace tint::hlsl::writer { |
| namespace { |
| |
| using ::testing::HasSubstr; |
| |
| struct ExpectedResult { |
| ExpectedResult(const char* o) : out(o) {} // NOLINT |
| ExpectedResult(const char* p, const char* o) : pre(p), out(o) {} |
| |
| std::string pre; |
| std::string out; |
| }; |
| |
| ExpectedResult expected_texture_overload(ast::test::ValidTextureOverload overload) { |
| using ValidTextureOverload = ast::test::ValidTextureOverload; |
| switch (overload) { |
| case ValidTextureOverload::kDimensions1d: |
| case ValidTextureOverload::kDimensionsStorageWO1d: |
| return { |
| R"(int tint_tmp; |
| tint_symbol.GetDimensions(tint_tmp); |
| )", |
| "tint_tmp;", |
| }; |
| case ValidTextureOverload::kDimensions2d: |
| case ValidTextureOverload::kDimensionsDepth2d: |
| case ValidTextureOverload::kDimensionsStorageWO2d: |
| return { |
| R"(int2 tint_tmp; |
| tint_symbol.GetDimensions(tint_tmp.x, tint_tmp.y); |
| )", |
| "tint_tmp;", |
| }; |
| case ValidTextureOverload::kDimensionsDepthMultisampled2d: |
| case ValidTextureOverload::kDimensionsMultisampled2d: |
| return { |
| R"(int3 tint_tmp; |
| tint_symbol.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| )", |
| "tint_tmp.xy;", |
| }; |
| |
| case ValidTextureOverload::kDimensions2dArray: |
| case ValidTextureOverload::kDimensionsDepth2dArray: |
| case ValidTextureOverload::kDimensionsStorageWO2dArray: |
| return { |
| R"(int3 tint_tmp; |
| tint_symbol.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| )", |
| "tint_tmp.xy;", |
| }; |
| case ValidTextureOverload::kDimensions3d: |
| case ValidTextureOverload::kDimensionsStorageWO3d: |
| return { |
| R"(int3 tint_tmp; |
| tint_symbol.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| )", |
| "tint_tmp;", |
| }; |
| case ValidTextureOverload::kDimensionsCube: |
| case ValidTextureOverload::kDimensionsDepthCube: |
| return { |
| R"(int2 tint_tmp; |
| tint_symbol.GetDimensions(tint_tmp.x, tint_tmp.y); |
| )", |
| "tint_tmp;", |
| }; |
| case ValidTextureOverload::kDimensionsCubeArray: |
| case ValidTextureOverload::kDimensionsDepthCubeArray: |
| return { |
| R"(int3 tint_tmp; |
| tint_symbol.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| )", |
| "tint_tmp.xy;", |
| }; |
| case ValidTextureOverload::kDimensions2dLevel: |
| case ValidTextureOverload::kDimensionsDepth2dLevel: |
| return { |
| R"(int3 tint_tmp; |
| tint_symbol.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| )", |
| "tint_tmp.xy;", |
| }; |
| case ValidTextureOverload::kDimensions2dArrayLevel: |
| case ValidTextureOverload::kDimensionsDepth2dArrayLevel: |
| return { |
| R"(int4 tint_tmp; |
| tint_symbol.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w); |
| )", |
| "tint_tmp.xy;", |
| }; |
| case ValidTextureOverload::kDimensions3dLevel: |
| return { |
| R"(int4 tint_tmp; |
| tint_symbol.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w); |
| )", |
| "tint_tmp.xyz;", |
| }; |
| case ValidTextureOverload::kDimensionsCubeLevel: |
| case ValidTextureOverload::kDimensionsDepthCubeLevel: |
| return { |
| R"(int3 tint_tmp; |
| tint_symbol.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| )", |
| "tint_tmp.xy;", |
| }; |
| case ValidTextureOverload::kDimensionsCubeArrayLevel: |
| case ValidTextureOverload::kDimensionsDepthCubeArrayLevel: |
| return { |
| R"(int4 tint_tmp; |
| tint_symbol.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w); |
| )", |
| "tint_tmp.xy;", |
| }; |
| case ValidTextureOverload::kGather2dF32: |
| return R"(tint_symbol.GatherRed(tint_symbol_1, float2(1.0f, 2.0f)))"; |
| case ValidTextureOverload::kGather2dOffsetF32: |
| return R"(tint_symbol.GatherRed(tint_symbol_1, float2(1.0f, 2.0f), int2(3, 4)))"; |
| case ValidTextureOverload::kGather2dArrayF32: |
| return R"(tint_symbol.GatherRed(tint_symbol_1, float3(1.0f, 2.0f, float(3))))"; |
| case ValidTextureOverload::kGather2dArrayOffsetF32: |
| return R"(tint_symbol.GatherRed(tint_symbol_1, float3(1.0f, 2.0f, float(3u)), int2(4, 5)))"; |
| case ValidTextureOverload::kGatherCubeF32: |
| return R"(tint_symbol.GatherRed(tint_symbol_1, float3(1.0f, 2.0f, 3.0f)))"; |
| case ValidTextureOverload::kGatherCubeArrayF32: |
| return R"(tint_symbol.GatherRed(tint_symbol_1, float4(1.0f, 2.0f, 3.0f, float(4u))))"; |
| case ValidTextureOverload::kGatherDepth2dF32: |
| return R"(tint_symbol.Gather(tint_symbol_1, float2(1.0f, 2.0f)))"; |
| case ValidTextureOverload::kGatherDepth2dOffsetF32: |
| return R"(tint_symbol.Gather(tint_symbol_1, float2(1.0f, 2.0f), int2(3, 4)))"; |
| case ValidTextureOverload::kGatherDepth2dArrayF32: |
| return R"(tint_symbol.Gather(tint_symbol_1, float3(1.0f, 2.0f, float(3u))))"; |
| case ValidTextureOverload::kGatherDepth2dArrayOffsetF32: |
| return R"(tint_symbol.Gather(tint_symbol_1, float3(1.0f, 2.0f, float(3)), int2(4, 5)))"; |
| case ValidTextureOverload::kGatherDepthCubeF32: |
| return R"(tint_symbol.Gather(tint_symbol_1, float3(1.0f, 2.0f, 3.0f)))"; |
| case ValidTextureOverload::kGatherDepthCubeArrayF32: |
| return R"(tint_symbol.Gather(tint_symbol_1, float4(1.0f, 2.0f, 3.0f, float(4u))))"; |
| case ValidTextureOverload::kGatherCompareDepth2dF32: |
| return R"(tint_symbol.GatherCmp(tint_symbol_1, float2(1.0f, 2.0f), 3.0f))"; |
| case ValidTextureOverload::kGatherCompareDepth2dOffsetF32: |
| return R"(tint_symbol.GatherCmp(tint_symbol_1, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))"; |
| case ValidTextureOverload::kGatherCompareDepth2dArrayF32: |
| return R"(tint_symbol.GatherCmp(tint_symbol_1, float3(1.0f, 2.0f, float(3)), 4.0f))"; |
| case ValidTextureOverload::kGatherCompareDepth2dArrayOffsetF32: |
| return R"(tint_symbol.GatherCmp(tint_symbol_1, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6)))"; |
| case ValidTextureOverload::kGatherCompareDepthCubeF32: |
| return R"(tint_symbol.GatherCmp(tint_symbol_1, float3(1.0f, 2.0f, 3.0f), 4.0f))"; |
| case ValidTextureOverload::kGatherCompareDepthCubeArrayF32: |
| return R"(tint_symbol.GatherCmp(tint_symbol_1, float4(1.0f, 2.0f, 3.0f, float(4u)), 5.0f))"; |
| case ValidTextureOverload::kNumLayers2dArray: |
| case ValidTextureOverload::kNumLayersDepth2dArray: |
| case ValidTextureOverload::kNumLayersCubeArray: |
| case ValidTextureOverload::kNumLayersDepthCubeArray: |
| case ValidTextureOverload::kNumLayersStorageWO2dArray: |
| return { |
| R"(int3 tint_tmp; |
| tint_symbol.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| )", |
| "tint_tmp.z;", |
| }; |
| case ValidTextureOverload::kNumLevels2d: |
| case ValidTextureOverload::kNumLevelsCube: |
| case ValidTextureOverload::kNumLevelsDepth2d: |
| case ValidTextureOverload::kNumLevelsDepthCube: |
| return { |
| R"(int3 tint_tmp; |
| tint_symbol.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| )", |
| "tint_tmp.z;", |
| }; |
| case ValidTextureOverload::kNumLevels2dArray: |
| case ValidTextureOverload::kNumLevels3d: |
| case ValidTextureOverload::kNumLevelsCubeArray: |
| case ValidTextureOverload::kNumLevelsDepth2dArray: |
| case ValidTextureOverload::kNumLevelsDepthCubeArray: |
| return { |
| R"(int4 tint_tmp; |
| tint_symbol.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w); |
| )", |
| "tint_tmp.w;", |
| }; |
| case ValidTextureOverload::kNumSamplesDepthMultisampled2d: |
| case ValidTextureOverload::kNumSamplesMultisampled2d: |
| return { |
| R"(int3 tint_tmp; |
| tint_symbol.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| )", |
| "tint_tmp.z;", |
| }; |
| case ValidTextureOverload::kSample1dF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, 1.0f);)"; |
| case ValidTextureOverload::kSample2dF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, float2(1.0f, 2.0f));)"; |
| case ValidTextureOverload::kSample2dOffsetF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, float2(1.0f, 2.0f), int2(3, 4));)"; |
| case ValidTextureOverload::kSample2dArrayF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, float3(1.0f, 2.0f, float(3)));)"; |
| case ValidTextureOverload::kSample2dArrayOffsetF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, float3(1.0f, 2.0f, float(3u)), int2(4, 5));)"; |
| case ValidTextureOverload::kSample3dF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, float3(1.0f, 2.0f, 3.0f));)"; |
| case ValidTextureOverload::kSample3dOffsetF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, float3(1.0f, 2.0f, 3.0f), int3(4, 5, 6));)"; |
| case ValidTextureOverload::kSampleCubeF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, float3(1.0f, 2.0f, 3.0f));)"; |
| case ValidTextureOverload::kSampleCubeArrayF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, float4(1.0f, 2.0f, 3.0f, float(4)));)"; |
| case ValidTextureOverload::kSampleDepth2dF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, float2(1.0f, 2.0f)).x;)"; |
| case ValidTextureOverload::kSampleDepth2dOffsetF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, float2(1.0f, 2.0f), int2(3, 4)).x;)"; |
| case ValidTextureOverload::kSampleDepth2dArrayF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, float3(1.0f, 2.0f, float(3))).x;)"; |
| case ValidTextureOverload::kSampleDepth2dArrayOffsetF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, float3(1.0f, 2.0f, float(3)), int2(4, 5)).x;)"; |
| case ValidTextureOverload::kSampleDepthCubeF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, float3(1.0f, 2.0f, 3.0f)).x;)"; |
| case ValidTextureOverload::kSampleDepthCubeArrayF32: |
| return R"(tint_symbol.Sample(tint_symbol_1, float4(1.0f, 2.0f, 3.0f, float(4u))).x;)"; |
| case ValidTextureOverload::kSampleBias2dF32: |
| return R"(tint_symbol.SampleBias(tint_symbol_1, float2(1.0f, 2.0f), 3.0f);)"; |
| case ValidTextureOverload::kSampleBias2dOffsetF32: |
| return R"(tint_symbol.SampleBias(tint_symbol_1, float2(1.0f, 2.0f), 3.0f, int2(4, 5));)"; |
| case ValidTextureOverload::kSampleBias2dArrayF32: |
| return R"(tint_symbol.SampleBias(tint_symbol_1, float3(1.0f, 2.0f, float(4u)), 3.0f);)"; |
| case ValidTextureOverload::kSampleBias2dArrayOffsetF32: |
| return R"(tint_symbol.SampleBias(tint_symbol_1, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6));)"; |
| case ValidTextureOverload::kSampleBias3dF32: |
| return R"(tint_symbol.SampleBias(tint_symbol_1, float3(1.0f, 2.0f, 3.0f), 4.0f);)"; |
| case ValidTextureOverload::kSampleBias3dOffsetF32: |
| return R"(tint_symbol.SampleBias(tint_symbol_1, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7));)"; |
| case ValidTextureOverload::kSampleBiasCubeF32: |
| return R"(tint_symbol.SampleBias(tint_symbol_1, float3(1.0f, 2.0f, 3.0f), 4.0f);)"; |
| case ValidTextureOverload::kSampleBiasCubeArrayF32: |
| return R"(tint_symbol.SampleBias(tint_symbol_1, float4(1.0f, 2.0f, 3.0f, float(3)), 4.0f);)"; |
| case ValidTextureOverload::kSampleLevel2dF32: |
| return R"(tint_symbol.SampleLevel(tint_symbol_1, float2(1.0f, 2.0f), 3.0f);)"; |
| case ValidTextureOverload::kSampleLevel2dOffsetF32: |
| return R"(tint_symbol.SampleLevel(tint_symbol_1, float2(1.0f, 2.0f), 3.0f, int2(4, 5));)"; |
| case ValidTextureOverload::kSampleLevel2dArrayF32: |
| return R"(tint_symbol.SampleLevel(tint_symbol_1, float3(1.0f, 2.0f, float(3)), 4.0f);)"; |
| case ValidTextureOverload::kSampleLevel2dArrayOffsetF32: |
| return R"(tint_symbol.SampleLevel(tint_symbol_1, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6));)"; |
| case ValidTextureOverload::kSampleLevel3dF32: |
| return R"(tint_symbol.SampleLevel(tint_symbol_1, float3(1.0f, 2.0f, 3.0f), 4.0f);)"; |
| case ValidTextureOverload::kSampleLevel3dOffsetF32: |
| return R"(tint_symbol.SampleLevel(tint_symbol_1, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7));)"; |
| case ValidTextureOverload::kSampleLevelCubeF32: |
| return R"(tint_symbol.SampleLevel(tint_symbol_1, float3(1.0f, 2.0f, 3.0f), 4.0f);)"; |
| case ValidTextureOverload::kSampleLevelCubeArrayF32: |
| return R"(tint_symbol.SampleLevel(tint_symbol_1, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f);)"; |
| case ValidTextureOverload::kSampleLevelDepth2dF32: |
| return R"(tint_symbol.SampleLevel(tint_symbol_1, float2(1.0f, 2.0f), 3u).x;)"; |
| case ValidTextureOverload::kSampleLevelDepth2dOffsetF32: |
| return R"(tint_symbol.SampleLevel(tint_symbol_1, float2(1.0f, 2.0f), 3, int2(4, 5)).x;)"; |
| case ValidTextureOverload::kSampleLevelDepth2dArrayF32: |
| return R"(tint_symbol.SampleLevel(tint_symbol_1, float3(1.0f, 2.0f, float(3u)), 4u).x;)"; |
| case ValidTextureOverload::kSampleLevelDepth2dArrayOffsetF32: |
| return R"(tint_symbol.SampleLevel(tint_symbol_1, float3(1.0f, 2.0f, float(3u)), 4u, int2(5, 6)).x;)"; |
| case ValidTextureOverload::kSampleLevelDepthCubeF32: |
| return R"(tint_symbol.SampleLevel(tint_symbol_1, float3(1.0f, 2.0f, 3.0f), 4).x;)"; |
| case ValidTextureOverload::kSampleLevelDepthCubeArrayF32: |
| return R"(tint_symbol.SampleLevel(tint_symbol_1, float4(1.0f, 2.0f, 3.0f, float(4)), 5).x;)"; |
| case ValidTextureOverload::kSampleGrad2dF32: |
| return R"(tint_symbol.SampleGrad(tint_symbol_1, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f));)"; |
| case ValidTextureOverload::kSampleGrad2dOffsetF32: |
| return R"(tint_symbol.SampleGrad(tint_symbol_1, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f), int2((7).xx));)"; |
| case ValidTextureOverload::kSampleGrad2dArrayF32: |
| return R"(tint_symbol.SampleGrad(tint_symbol_1, float3(1.0f, 2.0f, float(3)), float2(4.0f, 5.0f), float2(6.0f, 7.0f));)"; |
| case ValidTextureOverload::kSampleGrad2dArrayOffsetF32: |
| return R"(tint_symbol.SampleGrad(tint_symbol_1, float3(1.0f, 2.0f, float(3u)), float2(4.0f, 5.0f), float2(6.0f, 7.0f), int2(6, 7));)"; |
| case ValidTextureOverload::kSampleGrad3dF32: |
| return R"(tint_symbol.SampleGrad(tint_symbol_1, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f));)"; |
| case ValidTextureOverload::kSampleGrad3dOffsetF32: |
| return R"(tint_symbol.SampleGrad(tint_symbol_1, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), int3(0, 1, 2));)"; |
| case ValidTextureOverload::kSampleGradCubeF32: |
| return R"(tint_symbol.SampleGrad(tint_symbol_1, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f));)"; |
| case ValidTextureOverload::kSampleGradCubeArrayF32: |
| return R"(tint_symbol.SampleGrad(tint_symbol_1, float4(1.0f, 2.0f, 3.0f, float(4u)), float3(5.0f, 6.0f, 7.0f), float3(8.0f, 9.0f, 10.0f));)"; |
| case ValidTextureOverload::kSampleCompareDepth2dF32: |
| return R"(tint_symbol.SampleCmp(tint_symbol_1, float2(1.0f, 2.0f), 3.0f);)"; |
| case ValidTextureOverload::kSampleCompareDepth2dOffsetF32: |
| return R"(tint_symbol.SampleCmp(tint_symbol_1, float2(1.0f, 2.0f), 3.0f, int2(4, 5));)"; |
| case ValidTextureOverload::kSampleCompareDepth2dArrayF32: |
| return R"(tint_symbol.SampleCmp(tint_symbol_1, float3(1.0f, 2.0f, float(4)), 3.0f);)"; |
| case ValidTextureOverload::kSampleCompareDepth2dArrayOffsetF32: |
| return R"(tint_symbol.SampleCmp(tint_symbol_1, float3(1.0f, 2.0f, float(4u)), 3.0f, int2(5, 6));)"; |
| case ValidTextureOverload::kSampleCompareDepthCubeF32: |
| return R"(tint_symbol.SampleCmp(tint_symbol_1, float3(1.0f, 2.0f, 3.0f), 4.0f);)"; |
| case ValidTextureOverload::kSampleCompareDepthCubeArrayF32: |
| return R"(tint_symbol.SampleCmp(tint_symbol_1, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f);)"; |
| case ValidTextureOverload::kSampleCompareLevelDepth2dF32: |
| return R"(tint_symbol.SampleCmpLevelZero(tint_symbol_1, float2(1.0f, 2.0f), 3.0f);)"; |
| case ValidTextureOverload::kSampleCompareLevelDepth2dOffsetF32: |
| return R"(tint_symbol.SampleCmpLevelZero(tint_symbol_1, float2(1.0f, 2.0f), 3.0f, int2(4, 5));)"; |
| case ValidTextureOverload::kSampleCompareLevelDepth2dArrayF32: |
| return R"(tint_symbol.SampleCmpLevelZero(tint_symbol_1, float3(1.0f, 2.0f, float(3)), 4.0f);)"; |
| case ValidTextureOverload::kSampleCompareLevelDepth2dArrayOffsetF32: |
| return R"(tint_symbol.SampleCmpLevelZero(tint_symbol_1, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6));)"; |
| case ValidTextureOverload::kSampleCompareLevelDepthCubeF32: |
| return R"(tint_symbol.SampleCmpLevelZero(tint_symbol_1, float3(1.0f, 2.0f, 3.0f), 4.0f);)"; |
| case ValidTextureOverload::kSampleCompareLevelDepthCubeArrayF32: |
| return R"(tint_symbol.SampleCmpLevelZero(tint_symbol_1, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f);)"; |
| case ValidTextureOverload::kLoad1dLevelF32: |
| return R"(tint_symbol.Load(uint2(1u, 3u));)"; |
| case ValidTextureOverload::kLoad1dLevelU32: |
| case ValidTextureOverload::kLoad1dLevelI32: |
| return R"(tint_symbol.Load(int2(1, 3));)"; |
| case ValidTextureOverload::kLoad2dLevelU32: |
| return R"(tint_symbol.Load(int3(1, 2, 3));)"; |
| case ValidTextureOverload::kLoad2dLevelF32: |
| case ValidTextureOverload::kLoad2dLevelI32: |
| return R"(tint_symbol.Load(uint3(1u, 2u, 3u));)"; |
| case ValidTextureOverload::kLoad2dArrayLevelF32: |
| case ValidTextureOverload::kLoad2dArrayLevelU32: |
| case ValidTextureOverload::kLoad3dLevelF32: |
| case ValidTextureOverload::kLoad3dLevelU32: |
| return R"(tint_symbol.Load(int4(1, 2, 3, 4));)"; |
| case ValidTextureOverload::kLoad2dArrayLevelI32: |
| case ValidTextureOverload::kLoad3dLevelI32: |
| return R"(tint_symbol.Load(uint4(1u, 2u, 3u, 4u));)"; |
| case ValidTextureOverload::kLoadMultisampled2dF32: |
| case ValidTextureOverload::kLoadMultisampled2dU32: |
| return R"(tint_symbol.Load(int2(1, 2), 3);)"; |
| case ValidTextureOverload::kLoadMultisampled2dI32: |
| return R"(tint_symbol.Load(uint2(1u, 2u), 3u);)"; |
| case ValidTextureOverload::kLoadDepth2dLevelF32: |
| return R"(tint_symbol.Load(int3(1, 2, 3)).x;)"; |
| case ValidTextureOverload::kLoadDepth2dArrayLevelF32: |
| return R"(tint_symbol.Load(uint4(1u, 2u, 3u, 4u)).x;)"; |
| case ValidTextureOverload::kLoadDepthMultisampled2dF32: |
| return R"(tint_symbol.Load(uint3(1u, 2u, uint(0)), 3u).x;)"; |
| case ValidTextureOverload::kStoreWO1dRgba32float: |
| return R"(tint_symbol[1] = float4(2.0f, 3.0f, 4.0f, 5.0f);)"; |
| case ValidTextureOverload::kStoreWO2dRgba32float: |
| return R"(tint_symbol[int2(1, 2)] = float4(3.0f, 4.0f, 5.0f, 6.0f);)"; |
| case ValidTextureOverload::kStoreWO2dArrayRgba32float: |
| return R"(tint_symbol[uint3(1u, 2u, 3u)] = float4(4.0f, 5.0f, 6.0f, 7.0f);)"; |
| case ValidTextureOverload::kStoreWO3dRgba32float: |
| return R"(tint_symbol[uint3(1u, 2u, 3u)] = float4(4.0f, 5.0f, 6.0f, 7.0f);)"; |
| } |
| return "<unmatched texture overload>"; |
| } // NOLINT - Ignore the length of this function |
| |
| class HlslGeneratorBuiltinTextureTest : public TestParamHelper<ast::test::TextureOverloadCase> {}; |
| |
| TEST_P(HlslGeneratorBuiltinTextureTest, Call) { |
| auto param = GetParam(); |
| |
| param.BuildTextureVariable(this); |
| param.BuildSamplerVariable(this); |
| |
| auto* call = Call(param.function, param.args(this)); |
| auto* stmt = param.returns_value ? static_cast<const ast::Statement*>(Decl(Var("v", call))) |
| : static_cast<const ast::Statement*>(CallStmt(call)); |
| |
| Func("main", tint::Empty, ty.void_(), Vector{stmt}, |
| Vector{Stage(ast::PipelineStage::kFragment)}); |
| |
| ASTPrinter& gen = SanitizeAndBuild(); |
| |
| ASSERT_TRUE(gen.Generate()) << gen.Diagnostics(); |
| |
| auto expected = expected_texture_overload(param.overload); |
| |
| EXPECT_THAT(gen.Result(), HasSubstr(expected.pre)); |
| EXPECT_THAT(gen.Result(), HasSubstr(expected.out)); |
| } |
| |
| INSTANTIATE_TEST_SUITE_P(HlslGeneratorBuiltinTextureTest, |
| HlslGeneratorBuiltinTextureTest, |
| testing::ValuesIn(ast::test::TextureOverloadCase::ValidCases())); |
| |
| } // namespace |
| } // namespace tint::hlsl::writer |