blob: 6c75b39608db60f5d0f52a19237bb078776a2340 [file] [log] [blame]
// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <cstdint>
#include <string>
#include <vector>
#include "DawnSPIRVCrossFuzzer.h"
namespace {
int FuzzTask(const std::vector<uint32_t>& input) {
shaderc_spvc::Compiler compiler;
if (!compiler.IsValid()) {
return 0;
}
DawnSPIRVCrossFuzzer::ExecuteWithSignalTrap([&compiler, &input]() {
shaderc_spvc::CompileOptions options;
// Using the options that are used by Dawn, they appear in ShaderModuleD3D12.cpp
options.SetFixupClipspace(true);
options.SetFlipVertY(true);
options.SetShaderModel(51);
compiler.CompileSpvToHlsl(input.data(), input.size(), options);
});
return 0;
}
} // namespace
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
return DawnSPIRVCrossFuzzer::Run(data, size, FuzzTask);
}