struct buf0 { | |
three : i32, | |
} | |
@group(0) @binding(0) var<uniform> x_6 : buf0; | |
var<private> gl_FragCoord : vec4<f32>; | |
var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var x_36 : bool; | |
var x_37_phi : bool; | |
let x_29 : i32 = x_6.three; | |
let x_30 : bool = (x_29 > 1); | |
x_37_phi = x_30; | |
if (x_30) { | |
let x_34 : f32 = gl_FragCoord.y; | |
x_36 = !((x_34 < -5.0)); | |
x_37_phi = x_36; | |
} | |
let x_37 : bool = x_37_phi; | |
if (x_37) { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} else { | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@fragment | |
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { | |
gl_FragCoord = gl_FragCoord_param; | |
main_1(); | |
return main_out(x_GLF_color); | |
} |