blob: f057be8d78e9d860f920e4478e0a43903c7747e3 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>;
@group(1) @binding(1) var arg_1 : texture_2d_array<i32>;
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_bd33b6() -> vec4<i32> {
var res : vec4<i32> = textureGather(1i, arg_1, arg_2, vec2<f32>(1.0f), 1u, vec2<i32>(1i));
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureGather_bd33b6();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureGather_bd33b6();
}
struct VertexOutput {
@builtin(position)
pos : vec4<f32>,
@location(0) @interpolate(flat)
prevent_dce : vec4<i32>,
}
@vertex
fn vertex_main() -> VertexOutput {
var out : VertexOutput;
out.pos = vec4<f32>();
out.prevent_dce = textureGather_bd33b6();
return out;
}