blob: db5841ebe26a0db9bbe6cba0f540bbd241002c91 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_e0b666() {
arg_0[int(1)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_e0b666();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_e0b666();
}