blob: f6089ba7b77c164017ee6f2e9db32f1c6c46fa5f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T>
T tint_dot4(vec<T,4> a, vec<T,4> b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
}
int tint_dot4_i8_packed(uint a, uint b) {
int4 const a_i8 = (as_type<int4>((uint4(a) << uint4(24u, 16u, 8u, 0u))) >> uint4(24u));
int4 const b_i8 = (as_type<int4>((uint4(b) << uint4(24u, 16u, 8u, 0u))) >> uint4(24u));
return tint_dot4(a_i8, b_i8);
}
int dot4I8Packed_881e62() {
uint arg_0 = 1u;
uint arg_1 = 1u;
int res = tint_dot4_i8_packed(arg_0, arg_1);
return res;
}
fragment void fragment_main(device int* tint_symbol_1 [[buffer(0)]]) {
*(tint_symbol_1) = dot4I8Packed_881e62();
return;
}
kernel void compute_main(device int* tint_symbol_2 [[buffer(0)]]) {
*(tint_symbol_2) = dot4I8Packed_881e62();
return;
}
struct VertexOutput {
float4 pos;
int prevent_dce;
};
struct tint_symbol {
int prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = dot4I8Packed_881e62();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}