#include <metal_stdlib> | |
using namespace metal; | |
float tint_fwidth_fine(float v) { | |
return (fabs(dfdx(v)) + fabs(dfdy(v))); | |
} | |
float fwidthFine_f1742d() { | |
float arg_0 = 1.0f; | |
float res = tint_fwidth_fine(arg_0); | |
return res; | |
} | |
fragment void fragment_main(device float* tint_symbol [[buffer(0)]]) { | |
*(tint_symbol) = fwidthFine_f1742d(); | |
return; | |
} | |