| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| int inner; |
| } v; |
| int select_3c25ce() { |
| bvec3 arg_0 = bvec3(true); |
| bvec3 arg_1 = bvec3(true); |
| bool arg_2 = true; |
| bvec3 v_1 = arg_0; |
| bvec3 v_2 = arg_1; |
| bvec3 res = mix(v_1, v_2, bvec3(arg_2)); |
| return mix(0, 1, all(equal(res, bvec3(false)))); |
| } |
| void main() { |
| v.inner = select_3c25ce(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| int inner; |
| } v; |
| int select_3c25ce() { |
| bvec3 arg_0 = bvec3(true); |
| bvec3 arg_1 = bvec3(true); |
| bool arg_2 = true; |
| bvec3 v_1 = arg_0; |
| bvec3 v_2 = arg_1; |
| bvec3 res = mix(v_1, v_2, bvec3(arg_2)); |
| return mix(0, 1, all(equal(res, bvec3(false)))); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.inner = select_3c25ce(); |
| } |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| int prevent_dce; |
| }; |
| |
| layout(location = 0) flat out int vertex_main_loc0_Output; |
| int select_3c25ce() { |
| bvec3 arg_0 = bvec3(true); |
| bvec3 arg_1 = bvec3(true); |
| bool arg_2 = true; |
| bvec3 v = arg_0; |
| bvec3 v_1 = arg_1; |
| bvec3 res = mix(v, v_1, bvec3(arg_2)); |
| return mix(0, 1, all(equal(res, bvec3(false)))); |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = select_3c25ce(); |
| return tint_symbol; |
| } |
| void main() { |
| VertexOutput v_2 = vertex_main_inner(); |
| gl_Position = v_2.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| vertex_main_loc0_Output = v_2.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |