blob: bd3d72b93c2f1345933835ed56e0f20dca6d7edb [file] [log] [blame]
struct VertexOutput {
float4 pos;
};
struct vertex_main_outputs {
float4 VertexOutput_pos : SV_Position;
};
void select_4e60da() {
bool arg_2 = true;
float2 res = ((arg_2) ? ((1.0f).xx) : ((1.0f).xx));
}
void fragment_main() {
select_4e60da();
}
[numthreads(1, 1, 1)]
void compute_main() {
select_4e60da();
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
select_4e60da();
VertexOutput v = tint_symbol;
return v;
}
vertex_main_outputs vertex_main() {
VertexOutput v_1 = vertex_main_inner();
vertex_main_outputs v_2 = {v_1.pos};
return v_2;
}