blob: a469ca68db6050be1fd959151c0222f8e77bdae0 [file] [log] [blame]
struct VertexOutput {
float4 pos;
vector<float16_t, 4> prevent_dce;
};
struct vertex_main_outputs {
nointerpolation vector<float16_t, 4> VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 4> smoothstep_c43ebd() {
vector<float16_t, 4> arg_0 = (float16_t(2.0h)).xxxx;
vector<float16_t, 4> arg_1 = (float16_t(4.0h)).xxxx;
vector<float16_t, 4> arg_2 = (float16_t(3.0h)).xxxx;
vector<float16_t, 4> res = smoothstep(arg_0, arg_1, arg_2);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, smoothstep_c43ebd());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, smoothstep_c43ebd());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = smoothstep_c43ebd();
VertexOutput v = tint_symbol;
return v;
}
vertex_main_outputs vertex_main() {
VertexOutput v_1 = vertex_main_inner();
VertexOutput v_2 = v_1;
VertexOutput v_3 = v_1;
vertex_main_outputs v_4 = {v_3.prevent_dce, v_2.pos};
return v_4;
}