blob: 1dc2bb3088b2068cff08b3db6279aa28c34248fc [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_102722(texture1d<uint, access::write> tint_symbol) {
int arg_1 = 1;
uint4 arg_2 = uint4(1u);
tint_symbol.write(arg_2, uint(arg_1));
}
fragment void fragment_main(texture1d<uint, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_102722(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<uint, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_102722(tint_symbol_2);
return;
}