blob: 1a672e1978d6575c5e650eaea49f45da006984d3 [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_a5c925() {
uint3 arg_1 = (1u).xxx;
int4 arg_2 = (int(1)).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_a5c925();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a5c925();
}