blob: 94285531211f7334812ab38746215c28ca38f2b4 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void g(float a, float b, float c) {
}
struct tint_symbol_1 {
float4 fbf [[color(0)]];
float4 uv [[user(locn0)]];
};
void f_inner(float4 pos, float4 uv, float4 fbf) {
g(pos[0], uv[0], fbf[0]);
}
fragment void f(float4 pos [[position]], tint_symbol_1 tint_symbol [[stage_in]]) {
f_inner(pos, tint_symbol.uv, tint_symbol.fbf);
return;
}