blob: 8da20b588525e3dcea73297e50966b16bcb94949 [file] [log] [blame]
SKIP: INVALID
#version 310 es
precision highp float;
precision highp int;
struct In {
vec4 pos;
};
in ivec4 f_Input;
layout(location = 0) in vec4 f_loc0_Input;
in uvec4 f_Input_1;
void g(int a, float b, float c, uint d) {
}
void f_inner(ivec4 fbf_2, In tint_symbol, vec4 uv, uvec4 fbf_0) {
g(fbf_2[2u], tint_symbol.pos[0u], uv[0u], fbf_0[1u]);
}
void main() {
ivec4 v = f_Input;
In v_1 = In(gl_FragCoord);
f_inner(v, v_1, f_loc0_Input, f_Input_1);
}
error: Error parsing GLSL shader:
ERROR: 0:10: 'int' : must be qualified as flat in
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1