blob: d0ce28631104a32d151ad3f41f68d5d471ffacf2 [file] [log] [blame]
#version 310 es
struct tint_push_constant_struct {
uint tint_first_instance;
};
layout(location = 0) uniform tint_push_constant_struct tint_push_constants;
vec4 tint_symbol_inner(uint b) {
return vec4(float(b));
}
void main() {
uint v = uint(gl_InstanceID);
gl_Position = tint_symbol_inner((v + tint_push_constants.tint_first_instance));
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}