blob: 007c0fd6dd235f2990fe3da22d66446baccd24ff [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
float4 value [[position]];
};
float4 tint_symbol_inner(uint b) {
return float4(float(b));
}
vertex tint_symbol_1 tint_symbol(uint b [[instance_id]]) {
float4 const inner_result = tint_symbol_inner(b);
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}