Roll ANGLE from 7f8e7c38ec82 to d4c8209b3ec9 (10 revisions)

2022-01-12 Fix validation of copyImageSubData related to texture completeness
2022-01-12 Update code generation script to work with specified generators
2022-01-11 Fix validation of glCompressedTexImage3D
2022-01-11 Reland: Frontend: separate lock in swap prep
2022-01-11 Enable a few features for Samsung
2022-01-11 Rename features for consistency.
2022-01-11 Decide GL_KHR_parallel_shader_compile in backends
2022-01-11 Add support for subgroupSize of 16 in Debug Overlay Module
2022-01-11 Supress TransformFeedbackPausedDrawThenResume on Mac AMD
2022-01-11 Roll SwiftShader from b57a3aaee927 to cd848cd695a4 (1 revision)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
Please CC on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE:
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Documentation for the AutoRoller is here:

Bug: None
Change-Id: I22929d152e9bc4c242191e0a14f3997d5bd2d3b0
Bot-Commit: Dawn Autoroller <>
Commit-Queue: Dawn Autoroller <>
1 file changed
tree: d4f636222bba938466ecbf7db5aed11219ddb38a
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. examples/
  5. generator/
  6. infra/
  7. scripts/
  8. src/
  9. third_party/
  10. tools/
  11. .clang-format
  12. .gitattributes
  13. .gitignore
  14. .gn
  17. CMakeLists.txt
  18. codereview.settings
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  24. OWNERS
  26. README.chromium

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)




Apache 2.0 Public License, please see LICENSE.


This is not an officially supported Google product.