| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
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| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // File generated by 'tools/src/cmd/gen' using the template: |
| // test/tint/builtins/gen/gen.wgsl.tmpl |
| // |
| // To regenerate run: './tools/run gen' |
| // |
| // Do not modify this file directly |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| |
| // flags: --glsl-desktop |
| |
| @group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; |
| |
| @group(1) @binding(0) var arg_0: texture_storage_2d_array<rg32float, read_write>; |
| |
| // fn textureLoad(texture: texture_storage_2d_array<rg32float, read_write>, coords: vec2<u32>, array_index: i32) -> vec4<f32> |
| fn textureLoad_bdc67a() -> vec4<f32>{ |
| var arg_1 = vec2<u32>(1u); |
| var arg_2 = 1i; |
| var res: vec4<f32> = textureLoad(arg_0, arg_1, arg_2); |
| return res; |
| } |
| @fragment |
| fn fragment_main() { |
| prevent_dce = textureLoad_bdc67a(); |
| } |
| |
| @compute @workgroup_size(1) |
| fn compute_main() { |
| prevent_dce = textureLoad_bdc67a(); |
| } |