| #version 460 |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| vec4 inner; |
| } prevent_dce; |
| |
| layout(binding = 0, rg32f) uniform highp image2D arg_0; |
| vec4 textureLoad_56a000() { |
| int arg_1 = 1; |
| vec4 res = imageLoad(arg_0, ivec2(arg_1, 0)); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.inner = textureLoad_56a000(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 460 |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| vec4 inner; |
| } prevent_dce; |
| |
| layout(binding = 0, rg32f) uniform highp image2D arg_0; |
| vec4 textureLoad_56a000() { |
| int arg_1 = 1; |
| vec4 res = imageLoad(arg_0, ivec2(arg_1, 0)); |
| return res; |
| } |
| |
| void compute_main() { |
| prevent_dce.inner = textureLoad_56a000(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |