blob: 5dcbc2712d5d1651ca259220f24c0d6442cf96dc [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_622278() {
int3 arg_1 = (1).xxx;
uint4 res = arg_0.Load(arg_1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_622278()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_622278()));
return;
}