blob: 38fb4c0429e2a32ae872b750dfca2041212eef1d [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<int4> arg_0 : register(u0, space1);
int4 textureLoad_aa6130() {
int2 arg_1 = (int(1)).xx;
int4 res = int4(arg_0.Load(int3(int2(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_aa6130()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_aa6130()));
}