blob: e2fd9a8836875e5e2ebdb20b62b42718e602a2e7 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8uint, read_write>;
fn textureLoad_bd990a() -> vec4<u32> {
var arg_1 = vec2<u32>(1u);
var arg_2 = 1i;
var res : vec4<u32> = textureLoad(arg_0, arg_1, arg_2);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_bd990a();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_bd990a();
}