blob: fcef76d3aececdeaf390dd2a3adc73d5f5c69e8a [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_cdccd2() {
int2 arg_1 = (int(1)).xx;
uint arg_2 = 1u;
uint v = arg_2;
int2 v_1 = int2(arg_1);
uint4 res = uint4(arg_0.Load(int4(v_1, int(v), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_cdccd2());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_cdccd2());
}