blob: 4a3bbcb07a5bfe0535286f50c711a043d787977a [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<int4> arg_0 : register(u0, space1);
int4 textureLoad_cec477() {
uint3 arg_1 = (1u).xxx;
int4 res = arg_0.Load(arg_1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_cec477()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_cec477()));
return;
}