blob: aecef75cbb201020091ae66876edcfef922ff610 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_f1c549() {
int3 arg_1 = (1).xxx;
float4 res = arg_0.Load(arg_1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f1c549()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f1c549()));
return;
}