blob: 969c808606ff0c9226e82c342ef364966ef3dd53 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_storage_1d<rgba32float, read_write>;
fn textureLoad_f82eb2() -> vec4<f32> {
var arg_1 = 1u;
var res : vec4<f32> = textureLoad(arg_0, arg_1);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_f82eb2();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_f82eb2();
}