blob: 1c2ce2918d848ea8f2d4e90ffbbd9d2dceaf8e54 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_594824() {
float3 arg_2 = (1.0f).xxx;
float arg_3 = 1.0f;
float4 res = arg_0.SampleBias(arg_1, arg_2, arg_3, (int(1)).xxx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_594824()));
}