blob: fb6190dc39528502b4272cc738f88d61c606c80d [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp sampler2D t_s;
uniform highp sampler2DShadow d_sc;
void main() {
vec4 a = texture(t_s, vec2(1.0f));
vec4 b = textureGather(d_sc, vec2(1.0f), 1.0f);
}