blob: bbbf2fcfc8b23f030ef6b67caaaf034300529e68 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_87915c() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float arg_4 = 1.0f;
float2 v = arg_2;
uint v_1 = arg_3;
float v_2 = clamp(arg_4, -16.0f, 15.9899997711181640625f);
float4 res = arg_0.SampleBias(arg_1, float3(v, float(v_1)), v_2, (int(1)).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_87915c()));
}