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ce207a7782c4ac883ed464b884ca19967b90b9de
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test
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tint
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expressions
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swizzle
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write
/
vec3
/
i32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
struct
S
{
ivec3 v
;
};
S P
=
S
(
ivec3
(
0
,
0
,
0
));
void
f
()
{
P
.
v
=
ivec3
(
1
,
2
,
3
);
P
.
v
.
x
=
1
;
P
.
v
.
y
=
2
;
P
.
v
.
z
=
3
;
}