blob: a39989a160ae0c9444d5b6d52036ebea4d0726b9 [file] [log] [blame]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/DawnHelpers.h"
class CommandBufferValidationTest : public ValidationTest {
};
// Test for an empty command buffer
TEST_F(CommandBufferValidationTest, Empty) {
device.CreateCommandEncoder().Finish();
}
// Test that a command buffer cannot be ended mid render pass
TEST_F(CommandBufferValidationTest, EndedMidRenderPass) {
DummyRenderPass dummyRenderPass(device);
// Control case, command buffer ended after the pass is ended.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.EndPass();
encoder.Finish();
}
// Error case, command buffer ended mid-pass.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Error case, command buffer ended mid-pass. Trying to use encoders after Finish
// should fail too.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
ASSERT_DEVICE_ERROR(encoder.Finish());
// TODO(cwallez@chromium.org) this should probably be a device error, but currently it
// produces a encoder error.
pass.EndPass();
}
}
// Test that a command buffer cannot be ended mid compute pass
TEST_F(CommandBufferValidationTest, EndedMidComputePass) {
// Control case, command buffer ended after the pass is ended.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
pass.EndPass();
encoder.Finish();
}
// Error case, command buffer ended mid-pass.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Error case, command buffer ended mid-pass. Trying to use encoders after Finish
// should fail too.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
ASSERT_DEVICE_ERROR(encoder.Finish());
// TODO(cwallez@chromium.org) this should probably be a device error, but currently it
// produces a encoder error.
pass.EndPass();
}
}
// Test that a render pass cannot be ended twice
TEST_F(CommandBufferValidationTest, RenderPassEndedTwice) {
DummyRenderPass dummyRenderPass(device);
// Control case, pass is ended once
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.EndPass();
encoder.Finish();
}
// Error case, pass ended twice
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.EndPass();
// TODO(cwallez@chromium.org) this should probably be a device error, but currently it
// produces a encoder error.
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Test that a compute pass cannot be ended twice
TEST_F(CommandBufferValidationTest, ComputePassEndedTwice) {
// Control case, pass is ended once.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
pass.EndPass();
encoder.Finish();
}
// Error case, pass ended twice
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
pass.EndPass();
// TODO(cwallez@chromium.org) this should probably be a device error, but currently it
// produces a encoder error.
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Test that beginning a compute pass before ending the previous pass causes an error.
TEST_F(CommandBufferValidationTest, BeginComputePassBeforeEndPreviousPass) {
DummyRenderPass dummyRenderPass(device);
// Beginning a compute pass before ending a render pass causes an error.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&dummyRenderPass);
dawn::ComputePassEncoder computePass = encoder.BeginComputePass();
computePass.EndPass();
renderPass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Beginning a compute pass before ending a compute pass causes an error.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::ComputePassEncoder computePass1 = encoder.BeginComputePass();
dawn::ComputePassEncoder computePass2 = encoder.BeginComputePass();
computePass2.EndPass();
computePass1.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Test that beginning a compute pass before ending the previous pass causes an error.
TEST_F(CommandBufferValidationTest, CallsAfterAFailedFinish) {
// A buffer that can't be used in CopyBufferToBuffer
dawn::BufferDescriptor bufferDesc;
bufferDesc.size = 16;
bufferDesc.usage = dawn::BufferUsageBit::Uniform;
dawn::Buffer buffer = device.CreateBuffer(&bufferDesc);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(buffer, 0, buffer, 0, 0);
ASSERT_DEVICE_ERROR(encoder.Finish());
// TODO(cwallez@chromium.org): Currently this does nothing, should it be a device error?
encoder.CopyBufferToBuffer(buffer, 0, buffer, 0, 0);
}
// Test that using a single buffer in multiple read usages in the same pass is allowed.
TEST_F(CommandBufferValidationTest, BufferWithMultipleReadUsage) {
// Create a buffer used as both vertex and index buffer.
dawn::BufferDescriptor bufferDescriptor;
bufferDescriptor.usage = dawn::BufferUsageBit::Vertex | dawn::BufferUsageBit::Index;
bufferDescriptor.size = 4;
dawn::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
// Use the buffer as both index and vertex in the same pass
uint64_t zero = 0;
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
DummyRenderPass dummyRenderPass(device);
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer, 0);
pass.SetVertexBuffers(0, 1, &buffer, &zero);
pass.EndPass();
encoder.Finish();
}
// Test that using the same buffer as both readable and writable in the same pass is disallowed
TEST_F(CommandBufferValidationTest, BufferWithReadAndWriteUsage) {
// Create a buffer that will be used as an index buffer and as a storage buffer
dawn::BufferDescriptor bufferDescriptor;
bufferDescriptor.usage = dawn::BufferUsageBit::Storage | dawn::BufferUsageBit::Index;
bufferDescriptor.size = 4;
dawn::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
// Create the bind group to use the buffer as storage
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {{
0, dawn::ShaderStageBit::Vertex, dawn::BindingType::StorageBuffer
}});
dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}});
// Use the buffer as both index and storage in the same pass
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
DummyRenderPass dummyRenderPass(device);
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
pass.SetIndexBuffer(buffer, 0);
pass.SetBindGroup(0, bg, 0, nullptr);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Test that using the same texture as both readable and writable in the same pass is disallowed
TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
// Create a texture that will be used both as a sampled texture and a render target
dawn::TextureDescriptor textureDescriptor;
textureDescriptor.usage = dawn::TextureUsageBit::Sampled | dawn::TextureUsageBit::OutputAttachment;
textureDescriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
textureDescriptor.dimension = dawn::TextureDimension::e2D;
textureDescriptor.size = {1, 1, 1};
textureDescriptor.arrayLayerCount = 1;
textureDescriptor.sampleCount = 1;
textureDescriptor.mipLevelCount = 1;
dawn::Texture texture = device.CreateTexture(&textureDescriptor);
dawn::TextureView view = texture.CreateDefaultTextureView();
// Create the bind group to use the texture as sampled
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(device, {{
0, dawn::ShaderStageBit::Vertex, dawn::BindingType::SampledTexture
}});
dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
// Create the render pass that will use the texture as an output attachment
utils::ComboRenderPassDescriptor renderPass({view});
// Use the texture as both sampeld and output attachment in the same pass
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetBindGroup(0, bg, 0, nullptr);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}