commit | d08a14b70982a90423f4965ae5625847316de09e | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Mon Jan 06 19:42:47 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Jan 06 19:42:47 2020 +0000 |
tree | db48e54ee3a4deea33376352b14d202f8099b079 | |
parent | 96f79f6db56b87150be2a12755fed10f91f574dc [diff] |
Use Swiftshader by default when fuzzing Note: This still requires Chromium to have set dawn_swiftshader_dir to take effect. Bug: dawn:295 Change-Id: I0c953196630dd2694f68d290e6f3f1e427c20a2f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14821 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.