)]}'
{
  "commit": "d0b50f533e665075691434850b1f7fcffbf9cc2f",
  "tree": "8e01d763ca6be5b9131fb03acbe7cf878e492821",
  "parents": [
    "0fe2d0a6b84c841ef122ae439a51a58e68f9ea17"
  ],
  "author": {
    "name": "Corentin Wallez",
    "email": "cwallez@chromium.org",
    "time": "Tue Mar 24 03:23:16 2026 -0700"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Tue Mar 24 03:23:16 2026 -0700"
  },
  "message": "[YUV AHB] Fix ExternalTextureTests quad drawing.\n\nThe tests were using 6 points to draw two triangles for a quad instead\nof the traditional 3-point triangle that covers the whole viewport.\nHowever some tests use Draw(3), which happened to work because they\nchecked a pixel 0, 0 out of a 4x4 texture. But when modifiying the tests\nto be a 1x1 texture, the single triangle drawn would end up drawing\nnothing.\n\nBug: 468988322\nChange-Id: I01938e3850da489c08406b7aeb2fb94d5f48b270\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/298855\nReviewed-by: Brandon Jones \u003cbajones@chromium.org\u003e\nCommit-Queue: Corentin Wallez \u003ccwallez@chromium.org\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "6da16c6f85370a5ec9e2d56fc2a1aabc5796841c",
      "old_mode": 33188,
      "old_path": "src/dawn/tests/end2end/ExternalTextureTests.cpp",
      "new_id": "de72c1f553092ebe807fb08c667007be0bd2e2dd",
      "new_mode": 33188,
      "new_path": "src/dawn/tests/end2end/ExternalTextureTests.cpp"
    }
  ]
}
