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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_EVENTMANAGER_H_
#define SRC_DAWN_NATIVE_EVENTMANAGER_H_
#include <atomic>
#include <cstdint>
#include <mutex>
#include <optional>
#include <unordered_map>
#include <variant>
#include "dawn/common/FutureUtils.h"
#include "dawn/common/MutexProtected.h"
#include "dawn/common/NonCopyable.h"
#include "dawn/common/Ref.h"
#include "dawn/native/Error.h"
#include "dawn/native/IntegerTypes.h"
#include "dawn/native/SystemEvent.h"
namespace dawn::native {
struct InstanceDescriptor;
// Subcomponent of the Instance which tracks callback events for the Future-based callback
// entrypoints. All events from this instance (regardless of whether from an adapter, device, queue,
// etc.) are tracked here, and used by the instance-wide ProcessEvents and WaitAny entrypoints.
//
// TODO(crbug.com/dawn/2050): Can this eventually replace CallbackTaskManager?
//
// There are various ways to optimize ProcessEvents/WaitAny:
// - TODO(crbug.com/dawn/2059) Spontaneously set events as "early-ready" in other places when we see
// serials advance, e.g. Submit, or when checking a later wait before an earlier wait.
// - TODO(crbug.com/dawn/2049) For thread-driven events (async pipeline compilation and Metal queue
// events), defer tracking for ProcessEvents until the event is already completed.
class EventManager final : NonMovable {
public:
EventManager();
~EventManager();
MaybeError Initialize(const InstanceDescriptor*);
// Called by WillDropLastExternalRef. Once shut down, the EventManager stops tracking anything.
// It drops any refs to TrackedEvents, to break reference cycles. If doing so frees the last ref
// of any uncompleted TrackedEvents, they'll get completed with EventCompletionType::Shutdown.
void ShutDown();
class TrackedEvent;
// Track a TrackedEvent and give it a FutureID.
[[nodiscard]] FutureID TrackEvent(wgpu::CallbackMode mode, Ref<TrackedEvent>&&);
void ProcessPollEvents();
[[nodiscard]] wgpu::WaitStatus WaitAny(size_t count,
FutureWaitInfo* infos,
Nanoseconds timeout);
private:
bool mTimedWaitAnyEnable = false;
size_t mTimedWaitAnyMaxCount = kTimedWaitAnyMaxCountDefault;
std::atomic<FutureID> mNextFutureID = 1;
// Only 1 thread is allowed to call ProcessEvents at a time. This lock ensures that.
std::mutex mProcessEventLock;
// Freed once the user has dropped their last ref to the Instance, so can't call WaitAny or
// ProcessEvents anymore. This breaks reference cycles.
using EventMap = std::unordered_map<FutureID, Ref<TrackedEvent>>;
std::optional<MutexProtected<EventMap>> mEvents;
};
struct QueueAndSerial {
Ref<QueueBase> queue;
ExecutionSerial completionSerial;
};
// Base class for the objects that back WGPUFutures. TrackedEvent is responsible for the lifetime
// the callback it contains. If TrackedEvent gets destroyed before it completes, it's responsible
// for cleaning up (by calling the callback with an "Unknown" status).
//
// For Future-based and ProcessEvents-based TrackedEvents, the EventManager will track them for
// completion in WaitAny or ProcessEvents. However, once the Instance has lost all its external
// refs, the user can't call either of those methods anymore, so EventManager will stop holding refs
// to any TrackedEvents. Any which are not ref'd elsewhere (in order to be `Spontaneous`ly
// completed) will be cleaned up at that time.
class EventManager::TrackedEvent : public RefCounted {
protected:
// Note: TrackedEvents are (currently) only for Device events. Events like RequestAdapter and
// RequestDevice complete immediately in dawn native, so should never need to be tracked.
TrackedEvent(wgpu::CallbackMode callbackMode, Ref<SystemEvent> completionEvent);
// Create a TrackedEvent from a queue completion serial.
TrackedEvent(wgpu::CallbackMode callbackMode,
QueueBase* queue,
ExecutionSerial completionSerial);
public:
// Subclasses must implement this to complete the event (if not completed) with
// EventCompletionType::Shutdown.
~TrackedEvent() override;
class WaitRef;
// Events may be one of two types:
// - A queue and the ExecutionSerial after which the event will be completed.
// Used for queue completion.
// - A SystemEvent which will be signaled from our code, usually on a separate thread.
// It stores a boolean that we can check instead of polling with the OS, or it can be
// transformed lazily into a SystemEventReceiver. Used for async pipeline creation, and Metal
// queue completion.
// The queue ref creates a temporary ref cycle
// (Queue->Device->Instance->EventManager->TrackedEvent). This is OK because the instance will
// clear out the EventManager on shutdown.
// TODO(crbug.com/dawn/2067): This is a bit fragile. Is it possible to remove the ref cycle?
using CompletionData = std::variant<QueueAndSerial, Ref<SystemEvent>>;
const CompletionData& GetCompletionData() const;
protected:
void EnsureComplete(EventCompletionType);
void CompleteIfSpontaneous();
virtual void Complete(EventCompletionType) = 0;
wgpu::CallbackMode mCallbackMode;
#if DAWN_ENABLE_ASSERTS
std::atomic<bool> mCurrentlyBeingWaited;
#endif
private:
friend class EventManager;
CompletionData mCompletionData;
// Callback has been called.
std::atomic<bool> mCompleted = false;
};
// A Ref<TrackedEvent>, but ASSERTing that a future isn't used concurrently in multiple
// WaitAny/ProcessEvents call (by checking that there's never more than one WaitRef for a
// TrackedEvent). While concurrent calls on the same futures are not explicitly disallowed, they are
// generally unintentional, and hence this can help to identify potential bugs. Note that for
// WaitAny, this checks the embedder's behavior, but for ProcessEvents this is only an internal
// DAWN_ASSERT (it's supposed to be synchronized so that this never happens).
class EventManager::TrackedEvent::WaitRef : dawn::NonCopyable {
public:
WaitRef(WaitRef&& rhs) = default;
WaitRef& operator=(WaitRef&& rhs) = default;
explicit WaitRef(TrackedEvent* future);
~WaitRef();
TrackedEvent* operator->();
const TrackedEvent* operator->() const;
private:
Ref<TrackedEvent> mRef;
};
// TrackedEvent::WaitRef plus a few extra fields needed for some implementations.
// Sometimes they'll be unused, but that's OK; it simplifies code reuse.
struct TrackedFutureWaitInfo {
FutureID futureID;
EventManager::TrackedEvent::WaitRef event;
// Used by EventManager::ProcessPollEvents
size_t indexInInfos;
// Used by EventManager::ProcessPollEvents and ::WaitAny
bool ready;
};
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_EVENTMANAGER_H_