|author||dan sinclair <firstname.lastname@example.org>||Tue Jun 28 15:27:44 2022 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Tue Jun 28 15:27:44 2022 +0000|
tint: Implement acosh, asinh, atanh Polyfill them completely for HLSL. For the other backends, just add range checks for acosh and atanh. Fixed: tint:1465 Change-Id: I3abda99b474d9f5ba09abf400381467dc28ea0bd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94380 Commit-Queue: Ben Clayton <firstname.lastname@example.org> Reviewed-by: Dan Sinclair <email@example.com> Reviewed-by: Ben Clayton <firstname.lastname@example.org> Auto-Submit: James Price <email@example.com> Kokoro: Kokoro <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.