commit | d2827a23207089eb6ec05b8f9eea725122f82d18 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Thu Mar 07 03:35:24 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Mar 07 03:35:24 2024 +0000 |
tree | 51bfcbda87ccad46d557281c26a2abc0f6f27290 | |
parent | e4c1820001fcb6c457651bfbf301993173598e0e [diff] |
Roll DirectX Shader Compiler from 136f994a2f74 to ec5b8aaba3af (3 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/136f994a2f74..ec5b8aaba3af 2024-03-06 sudonatalie@google.com [SPIR-V] Disallow variable offsets in texture Load (#6389) 2024-03-06 sudonatalie@google.com [SPIR-V] Set layout rule when decomposing struct (#6391) 2024-03-06 sudonatalie@google.com [SPIR-V] Evaluate void return expressions (#6388) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC senorblanco@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: senorblanco@google.com Change-Id: I8a771b7c34702e54d55420c359517019862e7042 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/178120 Kokoro: Kokoro <noreply+kokoro@google.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.