| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_D3D12_RESOURCEALLOCATIONMANAGER_H_ |
| #define BACKEND_D3D12_RESOURCEALLOCATIONMANAGER_H_ |
| |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| #include "common/SerialQueue.h" |
| |
| namespace backend { namespace d3d12 { |
| |
| class Device; |
| |
| class ResourceAllocator { |
| public: |
| ResourceAllocator(Device* device); |
| |
| ComPtr<ID3D12Resource> Allocate(D3D12_HEAP_TYPE heapType, |
| const D3D12_RESOURCE_DESC& resourceDescriptor, |
| D3D12_RESOURCE_STATES initialUsage); |
| void Release(ComPtr<ID3D12Resource> resource); |
| void Tick(uint64_t lastCompletedSerial); |
| |
| private: |
| Device* mDevice; |
| |
| SerialQueue<ComPtr<ID3D12Resource>> mReleasedResources; |
| }; |
| |
| }} // namespace backend::d3d12 |
| |
| #endif // BACKEND_D3D12_RESOURCEALLOCATIONMANAGER_H_ |