| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_METAL_FORWARD_H_ |
| #define BACKEND_METAL_FORWARD_H_ |
| |
| #include "dawn_native/ToBackend.h" |
| |
| namespace { |
| class BindGroupBase; |
| class BindGroup; |
| class RenderPassDescriptor; |
| } // namespace |
| |
| namespace backend { namespace metal { |
| |
| using BindGroup = BindGroupBase; |
| using BindGroupLayout = BindGroupLayoutBase; |
| class BlendState; |
| class Buffer; |
| class BufferView; |
| class CommandBuffer; |
| class ComputePipeline; |
| class DepthStencilState; |
| class Device; |
| class Framebuffer; |
| class InputState; |
| class PipelineLayout; |
| class Queue; |
| using RenderPassDescriptor = RenderPassDescriptorBase; |
| class RenderPipeline; |
| class Sampler; |
| class ShaderModule; |
| class SwapChain; |
| class Texture; |
| class TextureView; |
| |
| struct MetalBackendTraits { |
| using BindGroupType = BindGroup; |
| using BindGroupLayoutType = BindGroupLayout; |
| using BlendStateType = BlendState; |
| using BufferType = Buffer; |
| using BufferViewType = BufferView; |
| using CommandBufferType = CommandBuffer; |
| using ComputePipelineType = ComputePipeline; |
| using DepthStencilStateType = DepthStencilState; |
| using DeviceType = Device; |
| using InputStateType = InputState; |
| using PipelineLayoutType = PipelineLayout; |
| using QueueType = Queue; |
| using RenderPassDescriptorType = RenderPassDescriptor; |
| using RenderPipelineType = RenderPipeline; |
| using SamplerType = Sampler; |
| using ShaderModuleType = ShaderModule; |
| using SwapChainType = SwapChain; |
| using TextureType = Texture; |
| using TextureViewType = TextureView; |
| }; |
| |
| template <typename T> |
| auto ToBackend(T&& common) -> decltype(ToBackendBase<MetalBackendTraits>(common)) { |
| return ToBackendBase<MetalBackendTraits>(common); |
| } |
| |
| }} // namespace backend::metal |
| |
| #endif // BACKEND_METAL_FORWARD_H_ |