| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_OPENGL_PIPELINELAYOUTGL_H_ |
| #define BACKEND_OPENGL_PIPELINELAYOUTGL_H_ |
| |
| #include "dawn_native/PipelineLayout.h" |
| |
| #include "glad/glad.h" |
| |
| namespace backend { namespace opengl { |
| |
| class Device; |
| |
| class PipelineLayout : public PipelineLayoutBase { |
| public: |
| PipelineLayout(Device* device, const dawn::PipelineLayoutDescriptor* descriptor); |
| |
| using BindingIndexInfo = |
| std::array<std::array<GLuint, kMaxBindingsPerGroup>, kMaxBindGroups>; |
| const BindingIndexInfo& GetBindingIndexInfo() const; |
| |
| GLuint GetTextureUnitsUsed() const; |
| size_t GetNumSamplers() const; |
| size_t GetNumSampledTextures() const; |
| |
| private: |
| BindingIndexInfo mIndexInfo; |
| size_t mNumSamplers; |
| size_t mNumSampledTextures; |
| }; |
| |
| }} // namespace backend::opengl |
| |
| #endif // BACKEND_OPENGL_PIPELINELAYOUTGL_H_ |