| [[block]] | |
| struct SB_RO { | |
| arg_0 : array<u32>; | |
| }; | |
| [[group(0), binding(1)]] var<storage, read> sb_ro : SB_RO; | |
| fn arrayLength_cfca0a() { | |
| var res : u32 = arrayLength(&(sb_ro.arg_0)); | |
| } | |
| [[stage(vertex)]] | |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
| arrayLength_cfca0a(); | |
| return vec4<f32>(); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| arrayLength_cfca0a(); | |
| } | |
| [[stage(compute), workgroup_size(1)]] | |
| fn compute_main() { | |
| arrayLength_cfca0a(); | |
| } |