| #include <metal_stdlib> | |
| using namespace metal; | |
| void main_1() { | |
| float3x2 const x_1 = float3x2(float2(50.0f, 60.0f), float2(60.0f, 50.0f), float2(50.0f, 60.0f)); | |
| float2x3 const x_2 = transpose(x_1); | |
| return; | |
| } | |
| fragment void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |