blob: 15bb8954564f94425bc776a4cbba0adf16b9ad60 [file] [log] [blame]
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_COMMANDENCODER_H_
#define DAWNNATIVE_COMMANDENCODER_H_
#include "dawn_native/dawn_platform.h"
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/Error.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/PassResourceUsage.h"
#include <string>
namespace dawn_native {
struct BeginRenderPassCmd;
class CommandBufferBuilder;
// CommandEncoder is temporarily a wrapper around CommandBufferBuilder so the two can coexist
// while code is migrated to the new shiny CommandEncoder interface. It captures any command
// buffer builder error and defers to trigger a device error when "Finish" is called.
class CommandEncoderBase : public ObjectBase {
public:
CommandEncoderBase(DeviceBase* device);
~CommandEncoderBase();
CommandIterator AcquireCommands();
CommandBufferResourceUsage AcquireResourceUsages();
// Dawn API
ComputePassEncoderBase* BeginComputePass();
RenderPassEncoderBase* BeginRenderPass(const RenderPassDescriptor* info);
void CopyBufferToBuffer(BufferBase* source,
uint32_t sourceOffset,
BufferBase* destination,
uint32_t destinationOffset,
uint32_t size);
void CopyBufferToTexture(const BufferCopyView* source,
const TextureCopyView* destination,
const Extent3D* copySize);
void CopyTextureToBuffer(const TextureCopyView* source,
const BufferCopyView* destination,
const Extent3D* copySize);
void CopyTextureToTexture(const TextureCopyView* source,
const TextureCopyView* destination,
const Extent3D* copySize);
CommandBufferBase* Finish();
// Functions to interact with the encoders
void HandleError(const char* message);
void ConsumeError(ErrorData* error);
bool ConsumedError(MaybeError maybeError) {
if (DAWN_UNLIKELY(maybeError.IsError())) {
ConsumeError(maybeError.AcquireError());
return true;
}
return false;
}
void PassEnded();
private:
MaybeError ValidateFinish();
MaybeError ValidateComputePass();
MaybeError ValidateRenderPass(BeginRenderPassCmd* renderPass);
MaybeError ValidateCanRecordTopLevelCommands() const;
enum class EncodingState : uint8_t;
EncodingState mEncodingState;
void MoveToIterator();
CommandAllocator mAllocator;
CommandIterator mIterator;
bool mWasMovedToIterator = false;
bool mWereCommandsAcquired = false;
bool mWereResourceUsagesAcquired = false;
CommandBufferResourceUsage mResourceUsages;
unsigned int mDebugGroupStackSize = 0;
bool mGotError = false;
std::string mErrorMessage;
};
} // namespace dawn_native
#endif // DAWNNATIVE_COMMANDENCODER_H_