)]}'
{
  "commit": "d46e5e72883daa467293eea2b9c6f70f8b156eb3",
  "tree": "228f06281d9d02c2fd7756af6e830a9b38366f58",
  "parents": [
    "b648c9039c49cf9664fe2f9a00e770090173b575"
  ],
  "author": {
    "name": "Antonio Maiorano",
    "email": "amaiorano@google.com",
    "time": "Sat May 30 08:34:34 2026 -0700"
  },
  "committer": {
    "name": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Sat May 30 08:34:34 2026 -0700"
  },
  "message": "[native][d3d12] Fix dispatch size 0 not increment dispatch counter\n\nSo a subsequent dispatch would end up using the sync scope of the\nprevious zero-arg one. For D3D12, this could result in bypassing\nlazy-clear operations on a buffer, allowing the shader to read GPU\nmemory.\n\nFixes: 516925829\nChange-Id: Ib674028dc5f9c41cc0fcc92c65ade50fbd98d0a0\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/312435\nCommit-Queue: Antonio Maiorano \u003camaiorano@google.com\u003e\nReviewed-by: Loko Kung \u003clokokung@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "a0870694ac9a223e05440d2a5bd85612e504c677",
      "old_mode": 33188,
      "old_path": "src/dawn/native/d3d12/CommandBufferD3D12.cpp",
      "new_id": "9a28679a60aaab9e8dad02ac190be9b739b95124",
      "new_mode": 33188,
      "new_path": "src/dawn/native/d3d12/CommandBufferD3D12.cpp"
    },
    {
      "type": "modify",
      "old_id": "1b521baf380825a722f5fb1283cf7c716d153ddb",
      "old_mode": 33188,
      "old_path": "src/dawn/tests/end2end/BufferZeroInitTests.cpp",
      "new_id": "c172099258ecfab9101642a17b307bdc10eb7214",
      "new_mode": 33188,
      "new_path": "src/dawn/tests/end2end/BufferZeroInitTests.cpp"
    }
  ]
}
