blob: e1e1da75a4a944950449c46b741290583ccde5e4 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_1_1;
};
int x_4 = 0;
vec4 x_1 = vec4(0.0f);
void main_1() {
int x_2 = x_4;
}
main_out tint_symbol_inner(uint x_4_param) {
x_4 = int(x_4_param);
main_1();
return main_out(x_1);
}
void main() {
gl_Position = tint_symbol_inner(gl_VertexID).x_1_1;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}
error: Error parsing GLSL shader:
ERROR: 0:19: 'tint_symbol_inner' : no matching overloaded function found
ERROR: 0:19: 'assign' : cannot convert from ' const float' to ' gl_Position highp 4-component vector of float Position'
ERROR: 0:19: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1